Sadrik
First Post
Depends on how abstract you want it. In round by round combat scene you want round by round, in overland movement mode you want the abstraction, perhaps even in the local movement scale too you want the abstraction. At the tactical scale you want the detail I think.That's a pretty good example of a whole lot of wasted rolling, though. Let's say it takes 4 checks to get up a wall. You might have to roll 20 times to successfully ascend, maybe taking some damage, maybe not, maybe waiting on one person, maybe not.
Just have someone roll once for climbing the wall, and move onwards, with however successful or not they were.