Q1 2009 Products

As for yugoloths... correct, there are none in The Great Beyond. There ARE daemons, though, and courtesy of the EXCELLENT Tome of Horrors, we can use a lot of the daemons who, in WotC's works, are known as yugoloths. We just call them by their original 1st edition names. They're also more into the "Soul Collecting" scene than the "Fiendish Mercenaries in the Blood War" scene. (Since there's no Blood War in our multiverse for them anyway.)

I humbly suggest coming up with an alternate name. Having demons and "daemons" in the same game is as silly as having the ethereal and aethereal planes.
 

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Todd's a cool guy, but I worry that the book might reflect his design philosophy - which I don't completely agree with - a bit too much. Namely, he believes that planar lords (that is, demon princes, archdevils, etc.) and gods should be completely beyond stats, and that they should only have stat blocks for avatars given.

What James said on this.

And to add my own $0.02, my personal preferences w/ regards to archfiends and gods is just that, and when -like in this case- I'm being given the opportunity to play in someone else's sandbox and design my own sandcastles, I play by any rules they put in place. No eating sand, no crying, no accidentally beating up the retarded kid like in boy scouts that one time, and no archfiends getting to wax the floor with gods by default. That sort of thing. :)

It's not Planescape, and I'm playing by someone else's ground rules when pre-defined, even if I might not go that direction in a game I ran for my home group. However, you've read my stuff and so you should have an idea in where my influences are and how I'll be approaching the design. I've got tons of creative freedom here so far, and it's a blast, but if James and company want a few things a certain way, it goes that way and I try to give input on it as I can.

Also, since it isn't me writing a canonical Planescape campaign supplement, I don't feel the need to push any particular personal quirks into the material like I would with the relationship between planar powers and those upstart, mortal empowered gods like in the Planescape/Great Wheel cosmology.
shemmywink.gif
 


I was wondering how long it'd take you to respond. :)

You know that I was teasing, right Shemmy? I couldn't wait until Gen Con to give you some ribbing over your new gig. Of course you won't impose your own design philosophy on it, and of course there are no yugoloths (or other PS materials) there; you're a professional.

Doesn't mean I can't have some fun with you in the meantime, though. ;)
 

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