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<blockquote data-quote="CuRoi" data-source="post: 5387925" data-attributes="member: 98032"><p>Not to hijack the thread but- I've rarely seen this type of thing work out well (even with a subsequent True Ress.) One of my recent games invovled an inexperienced DM and a group of experienced Players. A very similar situation happened and too many of the players were not at all on board with being "beholden to a god"...especially the cleric who worshipped a different god of only similar alignment. </p><p> </p><p>As far as how everyone reacted in your scenario, not sure what to tell you. You should be able to talk it out rationally - the whole point is for everyone to have fun. </p><p> </p><p>I once had to back down on a "capture the PCs" scenario because they chose to commit group suicide (via intense fire making a ress difficult) as opposed to being taken alive. As players I don't think anyone was pissed off - they had been under surveillance by enemy casters and such for a while so they knew (and were dreading) something was coming. This big dark evil was so creepy, they felt death was the best option. I patted myself on the back for making the PCs scared of my bad guys and allowed a bit of fudging to let them escape to which they were very relieved. I mean they would have oddly, gladly died I think but playing on when it looked like there was hope was suddenly a better idea, heh.</p><p> </p><p>Sure, it altered the story quite a bit (they never made it to the enemy fortress on the unexplored continent and we started a companion campaign fo PCs on that continent...) but it was fun for all nontheless. Point being - the player "pearly gates railroad" is tricky. From experience its maybe even better to kill the group and leave them dead as opposed to trying to hold it over the party's head.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5387925, member: 98032"] Not to hijack the thread but- I've rarely seen this type of thing work out well (even with a subsequent True Ress.) One of my recent games invovled an inexperienced DM and a group of experienced Players. A very similar situation happened and too many of the players were not at all on board with being "beholden to a god"...especially the cleric who worshipped a different god of only similar alignment. As far as how everyone reacted in your scenario, not sure what to tell you. You should be able to talk it out rationally - the whole point is for everyone to have fun. I once had to back down on a "capture the PCs" scenario because they chose to commit group suicide (via intense fire making a ress difficult) as opposed to being taken alive. As players I don't think anyone was pissed off - they had been under surveillance by enemy casters and such for a while so they knew (and were dreading) something was coming. This big dark evil was so creepy, they felt death was the best option. I patted myself on the back for making the PCs scared of my bad guys and allowed a bit of fudging to let them escape to which they were very relieved. I mean they would have oddly, gladly died I think but playing on when it looked like there was hope was suddenly a better idea, heh. Sure, it altered the story quite a bit (they never made it to the enemy fortress on the unexplored continent and we started a companion campaign fo PCs on that continent...) but it was fun for all nontheless. Point being - the player "pearly gates railroad" is tricky. From experience its maybe even better to kill the group and leave them dead as opposed to trying to hold it over the party's head. [/QUOTE]
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