Qs about The Quintessential Fighter.

Ysgarran

Registered User
When I first paged through the book it didn't catch my interest. I'm happy with the prestige classes in my campaign and didn't really see the need to add more. With that in mind I wasn't going to buy the book but then I read recently that it has some mass combat rules that peaked my interest.

It turns out that my three local hobby stores have all sold out of the book.

Is the book really selling that well?
Is this a good purchase? (I'll probably buy it regardless, because I'm very interested in the mass combat rules).

Ysgarran.

p.s.
The EnWorld front page does have three different review links, they seem to be positive with just a few provisos...
 

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Keep in mind that TQF is not just prestige classes - in fact, more of the book is devoted to feats and the like than is to prestige classes (especially if you mine the fighting styles for feats like I did).

That said, you can get a preview of the mass combat system in Seas of Blood - they use a stripped-down version for naval combat in there. If your FLGS has that around take a look at it.

I found TQF to be much better than Sword & Fist (I know, damning it with faint praise) and I'm looking forward to the rest of the Quintessential books.
 

I would highly recommend the book.

The feats, fighting styles, concept kits, new weapons, stronghold information, mercenary section, tournament section and so on sell it enough on it's own without the mass combat rules.

As for doing well. It seems to be here but I don't work in a game store. It sold out on the first day but I don't know how many copies they ordered.
 

drnuncheon said:
Keep in mind that TQF is not just prestige classes

Hooray!!! I might actually look at it, then....

I mean, fighters as a class rule. Why the heck would you want to wander into a prestige class out of that class??

That, and there are already more prestige classes out there than actual D&D players. ;-)
 

Do they continue their fine tradition of at least one bare-chested woman per book?

Sorry, do I seem disinterested? The reviews I've read seem to like things I would find boring or worthless. Then again, I haven't read it, so maybe I'm just not getting it.
 

Ysgarran said:
Is this a good purchase? (I'll probably buy it regardless, because I'm very interested in the mass combat rules).

The EnWorld front page does have three different review links, they seem to be positive with just a few provisos...

Well, if you read my review, you know what I think: If you have a need for the mass combat system, I would get it. I might get it for the prestige classes and other goodies if you are looking for low magic or low level fare, or are playing a military intensive campaign, or it you are a tinkerer who is willing to traslate the fighting styles into class abilities or feats.

I did not find it as creative or inspirational as Sword & Fist, however.
 

I find that the Quintessentual books, and actually 90% of the books that moongoose publishing puts out, are far better in content that the stuff wizards put out. Though the layout and artwork are not the same quality as wizards (they are bigger and got more cash), the content of the books is far superior to that of what wizards produces. And I have hardly seen any erratta for their books that our out now on the market, compared to just one of the class books by done by WoTC!

Moongoose shows with great skill what a small company can do with the d20 system when they care more than just making cash. And they listen to their playtesters too boot!
 

Urklore said:
and actually 90% of the books that moongoose publishing puts out, are far better in content that the stuff wizards put out. Though the layout and artwork are not the same quality as wizards (they are bigger and got more cash), the content of the books is far superior to that of what wizards produces.And I have hardly seen any erratta for their books that our out now on the market, compared to just one of the class books by done by WoTC!

Far superior? That's silly. Imaginative, yes. But many of Mongoose's books, especially their earlier ones, have a serious hurting point with rules fidelity.

I do like Mongoose's new bigger books (hint: the smaller book format, which they still also use, are NOT a better value than wizards). Similarly, the newer books are fairly good rules fidelity wise (and I am sure with Mearls on the team, it will continue to get better.) But the early books like Gnolls and hobgoblins, that do things like make up its own stats for the creatures that they claimed they were going to tell us about, and seem to totally ignore the rules for creatures with classes. By contrast, the Slayer's Guide to Sahaugin is a much cleaner, more usable product. They have gotten better.

But then so has wizards. Song & Silence doesn't have near the errata in it that Sword & Fist did. If you are going to compare them, compare apples to apples.

Further, just because Mongoose doesn't HAVE errata and clarification doesn't mean that they don't NEED errata and clarifications. For example:
- Do the Chaos Magic prestige classes count as chaos mage levels for the purpose of casting spells? It never says that it does, but some of the class abilities would be counter productive if it doesn't.
- Lets say in OMCS you have an 80 man unit and a 10 man unit (both of 1 HD creatures). The 80 man unit loses 70 unit hit points. Now it goes to fight he 10-man unit. Per the rules, there is nothing that states that the 80 man unit loses its damage bonus for losing 70 unit hit points.
- Amazing agility - "taking 20 when you wouldn't otherwise be able to" is entirely nonsensical. Taking twenty is shorthand for "trying something until you get it right" and is a mechanical convenience. The idea that you can use it in the same context that a rogue can take 10 with skill mastery is rather silly.

Don't get me wrong, I like a lot of Mongoose stuff. I gave Seas of Blood a "5", a score that no WotC classbook has earned to date. I even think their latest batch of artists matches or exceeds WotC artists. I'll take Danilo Moretti's artwork over Roach's and Cramer's artwork 7 days a week and twice on Sunday.

But I think that since you appear to be a playtester and your efforts went into the final product, you are more than a little biased and see Mongoose's stuff through rose colored glasses and your claims of vast superiority are vastly exagarated. Likewise, I don't think that Mr. Ibach (a fellow playtester) should have written a review of Chaos Magic as he is similarly biased.
 

Psion said:


Far superior? That's silly. Imaginative, yes. But many of Mongoose's books, especially their earlier ones, have a serious hurting point with rules fidelity.

Superior can mean different to different people. In my oppinion Mongoose are superior to wizards in prose quality (something I find quite important) and in evoking the the sense of traditional fantasy (not just very specific brand of DnD fantasy). Now I personaly find those qualities quite more important then rules fidelity (altrough I would be happy if I can get both) so in that sense it is not silly to say that Urklore (or I) find Mongoose books superior to WotC ones.

As to the playtester reviews I am not sure - I agree that there should be some line beyond which people involoved with the book should not be reviewing it but I believe that it should be people who get paid, not playtesters.
That said, I will probably be extra carefull when reviewing "Fields of Blood".
 

The Quintessential Fighter is pretty much a mixed bag. It's got some good points, and it's got some bad points, and it's got some really bad points.

Character concepts. Those of you who think this is a great idea, must have really liked the 2nd edition "kits", because that's what these are. Granted, they're sort of toned down, but someone explain to me how less starting gold is somehow a fair trade off for the ability to stat the game with weapon specialization?

The equipment section. A handful of the weapons are okay. But most are pretty much more powerful versions of the weapons that already exist in the game. Hmm, a flamberge does the same damage as a great sword, has a larger crit range, and doesn't require an exotic weapon prof feat? Who in their right mind is going to use a greatsword?

Apart from a few quibbles though, the book is pretty good. Probably their second best book to date (Seas of Blood being the best).
 

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