Psion
Adventurer
Mongoose_Matt said:However, we also wanted to provide some more generic prestige classes that curved away from 3e's current high-high fantasy feel.
Which was my assessment of the type of game it would be useful in. Nice to know you hit the mark.

Psion: You are one of the chaps I always make a point of reading reviews from. Note to everyone else - this guy usually knows what he is talking about. Usually
If the Chaos Mage prestige classes had meant to add to the casting level, we would have said so
I would hope so, but as it stands, it seems like their special abilities are "swimming upstream" if they lack a bonus, or at least a partial bonus.
Speaking of Chaos Magic, were you the gentleman who did the review on RPGNet?
Yes it was. Most of my reviews (except those obtained through ENWorld) appear at RPGnet. And yes, you were right about the path of chaos thing.
Like you said, I usually know what I am talking about.

Damage bonus in the OMCS. Umm, p101, under Recording Damage. They are no longer 80 strong, they are 10 strong.
That makes sense (have to look when I get home... I couldn't find it.) I just didn't see anywhere where it says that unit hp corresponds to unit strength, especially considering that with modifiers, they can be different.
Our first three Slayer's Guides (Hobbers, Gnolls and Centaurs) do have some minor errors in the Reference Section. The reprinted Hobbers corrects this, as does the reprint of Gnolls. However, we have since brought on a few 'd20 freaks' and, all gods willing, such things will not rear their head again.
Good to hear. And it shows in your products. I am reviewing Sahuagin right now, and it looks very rules solid. My point in bringing up problems in the earlier books was as a counterpoint to Urklore.