frankthedm said:That also negates cleave, greatcleave and whirlwind. Area attacks that should decimate those grouping of creatures now do only semi noticeable damage against 30 HD worth of hit points. It is like the angry mob became an angry blob.Code:The Mob rules in the DMGII allow ~60 medium or 12 large creatures to become a "Mob" with 30 HD. It functions like a swarm, doing 5d6 damage and causing distrataction to any creature that occupies its area (20x20) Each mob is a CR 8
If you saw the episode of Drawn Together where the sweat shop workers fuse together into a giant monster, you’ve got an idea how DMG2 mobs work.
If you are short on minis, you can print up formations.
That's why in my game, cleave grants you +25% damage to mobs, great cleave +100%. I never considered WWA because it never appeared in my game, I'd probably give it +50%