Bird Of Play
Explorer
I hope it's ok if I ask for advice here! I think brainstorming helps really a lot for a good campaign!
Well, my players are currently in this city.
1) The outer part of the city, where the farmers live, are infested by rats. The rats carry the Sewer Plague, but with a modification: a small chance to have it turn you into a wererat. This is because the rats (and most wererats) are commanded by a demon-possessed rat. The demon escaped from the city's castle because the duchess and all her circle of nobility are part of a demon-worshipping cult. They aren't evil, they just want power and delude themselves into thinking it's for the good of the city. WHAT THE PLAYERS KNOW: there's rats in the outer city, they carry a plague, but the inner city does jack about it.
2) The closest and less tall mountains, just beind the city, are the cove of a group of grey dwarves. Guess what: another demon-possessed thing got in that area, and became the bug queen spawning a bunch of humber hulks. But the duergars captured the humber hulk queen and are preparing an army of umber hulks. They are currently trying to make a deal with the drows ("we give you some umber hulks, since you guys use giant spiders and are used to using bugs as weapons, and in exchange you help us, for example giving us the secret drow poison recipe"). WHAT THE PLAYERS KNOW: there are rumours of duergars in the mountains, but so far it's only rumours.
3) Far away in the highest mountains there's a dwarven city. Ambassadors from that city have been sent to the human city my players are currently into, to be convinced to find the hidden duergar cove and wipe them out. But the ambassadors have been like "nah". Non-dwarves are not allowed in dwarven cities, and none of my players is a dwarf. However, they befriended the ambassadors in a drinking competition. WHAT MY PLAYERS KNOW: there's a dwarven fortress out there in the mountains.
4) Out there, far away in the forests there's an orc camp. Why would my players wander away in the forest, it's anybody's guess. Sidenote: there's a half-orc among the city guards. He's mean and beastlike and much like my full orcs he doesn't talk; but he may eventually help become a link to the orc camps to get my players there.....? In fact, I keep wondering why the city even keeps that half-orc there, besides the fact he is strong and a good deterrent for crime. I'd like some help in better defining the situation.
5) Much, much further away, if they were to travel, they'll reach a desert area. I have some very cool quest ideas for that place, but how do I convince them to head there? I have an idea that a tiefling (a 90% human-looking, 10% bug-looking dude) may be actually searching for his long lost demon mother. Yes, that would be the creepy bug queen that the duergars captured.
6) At the top of the mountains there's some giants. I imagine them as very cool half-rock half-human beings. The giant queen may or may not want something?
Well that was one long text. If anyone has any idea for any of the points above, I'd appreciate it very much!! I just want a good quest hook.
Well, my players are currently in this city.
1) The outer part of the city, where the farmers live, are infested by rats. The rats carry the Sewer Plague, but with a modification: a small chance to have it turn you into a wererat. This is because the rats (and most wererats) are commanded by a demon-possessed rat. The demon escaped from the city's castle because the duchess and all her circle of nobility are part of a demon-worshipping cult. They aren't evil, they just want power and delude themselves into thinking it's for the good of the city. WHAT THE PLAYERS KNOW: there's rats in the outer city, they carry a plague, but the inner city does jack about it.
2) The closest and less tall mountains, just beind the city, are the cove of a group of grey dwarves. Guess what: another demon-possessed thing got in that area, and became the bug queen spawning a bunch of humber hulks. But the duergars captured the humber hulk queen and are preparing an army of umber hulks. They are currently trying to make a deal with the drows ("we give you some umber hulks, since you guys use giant spiders and are used to using bugs as weapons, and in exchange you help us, for example giving us the secret drow poison recipe"). WHAT THE PLAYERS KNOW: there are rumours of duergars in the mountains, but so far it's only rumours.
3) Far away in the highest mountains there's a dwarven city. Ambassadors from that city have been sent to the human city my players are currently into, to be convinced to find the hidden duergar cove and wipe them out. But the ambassadors have been like "nah". Non-dwarves are not allowed in dwarven cities, and none of my players is a dwarf. However, they befriended the ambassadors in a drinking competition. WHAT MY PLAYERS KNOW: there's a dwarven fortress out there in the mountains.
4) Out there, far away in the forests there's an orc camp. Why would my players wander away in the forest, it's anybody's guess. Sidenote: there's a half-orc among the city guards. He's mean and beastlike and much like my full orcs he doesn't talk; but he may eventually help become a link to the orc camps to get my players there.....? In fact, I keep wondering why the city even keeps that half-orc there, besides the fact he is strong and a good deterrent for crime. I'd like some help in better defining the situation.
5) Much, much further away, if they were to travel, they'll reach a desert area. I have some very cool quest ideas for that place, but how do I convince them to head there? I have an idea that a tiefling (a 90% human-looking, 10% bug-looking dude) may be actually searching for his long lost demon mother. Yes, that would be the creepy bug queen that the duergars captured.
6) At the top of the mountains there's some giants. I imagine them as very cool half-rock half-human beings. The giant queen may or may not want something?
Well that was one long text. If anyone has any idea for any of the points above, I'd appreciate it very much!! I just want a good quest hook.