Quote from the 3.5 Player's Handbook:
"For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel check against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature's magic items are not affected."
In last nights game session, we were subject to an area dispel and I lost a permanent spell as the result. We always used to make dispel checks against the spells with the highest level in our campaign and worked our way down, which I think is mechanically wrong after having read the description of Dispel Magic more closely.
I had the following spells working on my character:
1. Mage Armor
2. Resist Energy (Fire)
3. See Invisibility
4. Permanent Arcane Eye
5. Overland Flight
The first dispel attempt failed and I kept the Overland Flight spell, but the second attempt dispelled my Permanent Arcane Eye.
All of my spells were cast at a caster level of eleven and I argued with my gaming group that all of my remaining spells had a similar chance to be dispelled, but I was rebuffed by everyone because we had always resolved area dispel attempts from the highest ongoing spell level down to the lowest.
But let us consider this case and the ability to cast spells and lower caster levels:
1. Mage Armor (cast at caster level 2)
2. Shield (cast at caster level 3)
3. Fly (cast at caster level 5)
5. Stoneskin (cast at caster level 7)
6. Overland Flight (cast at caster level 9)
7. Resist Energy (cast at caster level 11)
8. See Invisibility (cast at caster level 11)
9. Repulsion (cast at caster level 11)
As I understand the rules after closely reading the description of Dispel Magic, you would have to resolve an area dispel against the three spells cast at caster level 11 first, chosing if successful one of them randomly that would be dispelled.
If that attempt did not work, you would check whether the area dispel worked on Overland Flight. The dispel check would be 20 to be successful.
After that, it is Stoneskin, Dispel Check required 18 and so on until you succesful dispel one spell or failed at all attempts to dispel the remaining weaker spells.
If we go back to my first example of my 11th level wizard that had all his ongoing spells cast at caster level eleven. Does that mean that after one unsuccesful area dispel attempt (which could dispel either one of his ongoing spell effects), the area dispel would not affect any more of his spells at all?
I know that all bets are off, if someone comes around and puts a targetted dispel on my character, but it is easier to protect against targetted dispel attempts than protecting youself against being subject to an area dispel.
Please help me out and tell me whether I am correct in my interpretation of the rules.
"For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel check against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature's magic items are not affected."
In last nights game session, we were subject to an area dispel and I lost a permanent spell as the result. We always used to make dispel checks against the spells with the highest level in our campaign and worked our way down, which I think is mechanically wrong after having read the description of Dispel Magic more closely.
I had the following spells working on my character:
1. Mage Armor
2. Resist Energy (Fire)
3. See Invisibility
4. Permanent Arcane Eye
5. Overland Flight
The first dispel attempt failed and I kept the Overland Flight spell, but the second attempt dispelled my Permanent Arcane Eye.
All of my spells were cast at a caster level of eleven and I argued with my gaming group that all of my remaining spells had a similar chance to be dispelled, but I was rebuffed by everyone because we had always resolved area dispel attempts from the highest ongoing spell level down to the lowest.
But let us consider this case and the ability to cast spells and lower caster levels:
1. Mage Armor (cast at caster level 2)
2. Shield (cast at caster level 3)
3. Fly (cast at caster level 5)
5. Stoneskin (cast at caster level 7)
6. Overland Flight (cast at caster level 9)
7. Resist Energy (cast at caster level 11)
8. See Invisibility (cast at caster level 11)
9. Repulsion (cast at caster level 11)
As I understand the rules after closely reading the description of Dispel Magic, you would have to resolve an area dispel against the three spells cast at caster level 11 first, chosing if successful one of them randomly that would be dispelled.
If that attempt did not work, you would check whether the area dispel worked on Overland Flight. The dispel check would be 20 to be successful.
After that, it is Stoneskin, Dispel Check required 18 and so on until you succesful dispel one spell or failed at all attempts to dispel the remaining weaker spells.
If we go back to my first example of my 11th level wizard that had all his ongoing spells cast at caster level eleven. Does that mean that after one unsuccesful area dispel attempt (which could dispel either one of his ongoing spell effects), the area dispel would not affect any more of his spells at all?
I know that all bets are off, if someone comes around and puts a targetted dispel on my character, but it is easier to protect against targetted dispel attempts than protecting youself against being subject to an area dispel.
Please help me out and tell me whether I am correct in my interpretation of the rules.
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