Question about Diehard and Extra Turning

sam500

First Post
In the PHB, the feat diehard says that you have to choose whether you become unconcious or just disabled when you hit negative hitpoints. It also says that each time you perform a strenuous/standard action once disabled you loose a hit point.

Ok, I had a player who used this feat for the following:
He'd reach negative hitpoints and choose to become disabled.
He'd then spend the next couple rounds performing standard actions (each time loosing a HP).
On the round he drops from -8 to -9 do to using standard actions he claimed that he could now fall unconcious since he just took damage.

Is this right? The rule in the book kind of implies that you only get to make the unconcious/disabled decision when you initially fall into negative (not after each round you take a standard action).
What do you guys think?

The extra turning feat in the PHB gives you 4 more turning (undead) attempts per day. The Book also implies that if you had the fire domain this would give you an additional 4 turning (water creature) attempts per day as well as an additional 4 rebuking (fire creature) attempst per day for a total of 12 extra turn/rebuke X attempts. Is this right? How does this effect the feat Divine Spell Power from the Complete Divine (all other Divine feats specifically state you sacrifice turn/rebuking undead attempts in the text, that one does not). The undead part is only mentioned as a prerequisite.

Thanks for your help.
Sam
 
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If you are following the exact letter of the PHB then you "must make this decision as soon as you are reduced to negative Hut points"

It seems fairly clear here - make the call when you first reach negative HP.
A nice part of the feat is that you are automatically stable so you will only decrease in HP if you ubdertake strenous actions (STD actions). Moving away is fine. So I suppose technically your player should have to do a bluff check to fake unconciousness (with prob a modifier because he is fairly battered, but a penality because the have spend the last few round doing stuff & fallen over for no good reason.

As for the extra turning I would allow it to have 4 more turning attempts to burn in anyway you can (divine power, elemental turning etc -assuming you meet the prereqs).

I cannot answer your question on Divine Spell power as I have no read it, but personally unless it really makes no sense, or no etrata has been issue - then I tend to go as per the letter of the book.
 

I agree with sadsam on the other question.
sam500 said:
The Book also implies that if you had the fire domain this would give you an additional 4 turning (water creature) attempts per day as well as an additional 4 rebuking (fire creature) attempst per day for a total of 12 extra turn/rebuke X attempts. Is this right?
No, it's not right. You get 4 turn attempts for water/fire creatures, not 4 of each.
sam500 said:
How does this effect the feat Divine Spell Power from the Complete Divine (all other Divine feats specifically state you sacrifice turn/rebuking undead attempts in the text, that one does not). The undead part is only mentioned as a prerequisite.
Well, it's clear the intent is to use turn undead attempts, but if the description on that particular feat is not as specific as the others, I guess technically you could use the Fire domain (or similar domains). Just tell your player you won't allow it and to stop being a twink. ;)
 

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