Question about: Girallon and "rend"

paulewaug

Registered User
OK so my question is-
(and the answer seems evident and has a nasty outcome..)
"The Girallon gets 4(!) Claw attacks when making a Full Attack;
If Any 2 of the claw attacks hits then it gets to Rend, correct? (seems pretty obvious)
Also, if All 4 attacks hit then it gets to Rend Twice?
(seems correct, and Nasty!!)

Does seem accurate and what do you think of this?
Below I have C&P'ed the entry From the SRD:

Girallon
Large Beast
Hit Dice: 7d10+14 (52 hp)
Initiative: +3 (Dex)
Speed: 40 ft., climb 40 ft.
AC: 16 (-1 size, +3 Dex, +4 natural)
Attacks: 4 claws +12 melee, bite +7 melee
Damage: Claw 1d4+8, bite 1d8+4
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rend 2d4+12
Special Qualities: Scent
Saves: Fort +7, Ref +8, Will +3
Abilities: Str 26, Dex 17, Con 14, Int 2, Wis 12, Cha 7
Skills: Climb +16, Move Silently +8, Spot +7
Climate/Terrain: Warm forest, mountains, and underground
Organization: Solitary or company (5-8)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Combat
A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. The girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, the girallon seeks to tear a single opponent to bits as quickly as it can.
Rend (Ex): A girallon that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4+12 points of damage.

What a brute and rending Twice is deffinately Monstrous!

Opinions?
 

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The thing is, the description of "Rend" was probably copied and pasted from another monstrous description (quite possibly the troll's). The passage of "both claws" doesn't really make sense in the context that the creature has 4 claws.

IMO, the creature could rend twice if the 4 claws landed (quite possibly killing the adventurer of appropriate level that was confronting it), but could rend only if a pair of claws (upper-left/upper-right or lower-left/lower-right) hit the opponent in the same round, ie, its not because the girallon hit its opponent with 2 claws that the creature could necessarily rend its opponent. I know, its kinda clunky, but that's the way i'd play it.

Maitre D
 

Maitre Du Donjon said:
IMO, the creature could rend twice if the 4 claws landed (quite possibly killing the adventurer of appropriate level that was confronting it), but could rend only if a pair of claws (upper-left/upper-right or lower-left/lower-right) hit the opponent in the same round, ie, its not because the girallon hit its opponent with 2 claws that the creature could necessarily rend its opponent.
Maitre D

I am inclined to agree with this and that's how I tink I would do it IMC ;)
 

I'll only allow a single rend in a round, but any two claw hits trigger it. It doesn't say anything about multiple rends, and that just seems over the top to me. If it took a special feat, maybe.
 

The D20 Call of Cthulhu Gug [ four armed unclean giant] had rend damage based on how many claws hit a single opponent.

I think it was

2 hit rend
2 dice plus damage bonus x1.5

3 hit rend
3 dice plus damage bonus x2

4 hit rend
4 dice plus damage bonus x2.5

Coc_34.jpg
 

re:the Jester -
basically "Improved Rend",eh?! That's not a bad idea.

re: frankthedm
Hey now that's is a workable idea!
I might have to give that one a try, I like how it acknowledges that the beasty has 4 arms! ;)
 


We play it that any 2 claws hitting triggers a rend thus allowing for a double-rending. We encountered a girallon last session and it was quite easy for us to kill it with our level 3 party. Just run around so that the girallon cannot make a full attack and let the ranged fighters and magic missile machines do their work. Scratch on girallon.

~Marimmar
 

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