This makes it pretty clear that poison as a damage type ignores SOAK. My question involves damage types that are paired with Poison, such as ballistic when a Bio-active upgrade is applied to a weapon.Poison. Poison damage can come aboutfrom gas, bioweapons, atmosphere, radiation,food, stingers, bites and more; armor does notsoak it unless noted.
So, for piercing/poison, slashing/poison, and ballistic/poison damage types, how do attacks made with these weapons interact with SOAK?Bio-active (1,500cr). Bio-active weaponryis the far future equivalent of poisoned darts.Biological warfare, while disdained, is notuncommon. A bio-active weapon (either melee or ranged) is designed to emit small amountsof bioactive material onto the ammunition orstriking edge of the weapon. Only weaponswhich fire bullets, or melee weapons which doslashing or piercing damage qualify for a bioactiveupgrade. The bio-active agent adds thepoison damage type to the weapon’s damage(e.g. changing a pistol to ballistic/poisondamage.)