Ridley's Cohort
First Post
mmu1 said:I was using diamonds as an example of something that doesn't lose value as time passes, I was not comparing selling magic items to hocking a diamond ring.
Magic items are not comparable to trivial luxury goods like diamond rings - they have much more in common (in particular the higher-end ones, produced by high level casters with hundreds if not thousands of XP to spare) with works of art, antiques, vintage cars, etc. Yeah, you can end up selling any of those things for pennies if you're desperate and in a hurry, but the D&D system assumes that 1/2 price as a baseline even if you're being thorough, when in reality rare enough magic items should sell for several times their 'market' price.
PCs aren't always in a hurry, and I don't think I ever really played in a world in which the PCs (with their dozens of magical items and piles of loot, and excellent Appraise, Bluff, Diplomacy and Sense Motive checks) needed the merchants more than vice versa, although DMs usually have the tendency to run it that way regardless.
In my gaming experience selling magic items is a lot like hocking a diamond ring at the local pawn shop. And, yes, the PCs always are in a hurry. Why leave the spare +1 sword with a merchant for two or six months when I can have 3 or 4 good potions now and have a better crack at making real money through adventuring in the next few weeks.
What you are suggesting is penny wise pound foolish for someone with a very dangerous profession. A single well chosen potion can save your life.
I concede there should be ways to sell at a better price, or make a pretty penny as a professional magical artificer. But players/PCs do not seem willing to do what would be necessary to realistically get those better prices. Your experience may be different.