Vegepygmy
First Post
That's not why. They fail and die because there's no such thing as "taking 10" in the real world.Of course even the most skilled people in the world ocassionally fail and die. Why? Because real life does not include a DM who tells you all the DCs so you know if you can take 10 or not.
The "take 10" rules are an attempt to model something that happens in real life. They do so imperfectly, as shadmere has pointed out. But as shadmere also pointed out, rounding a 99.9% chance of success up to 100% is better than rounding it down to 95%.
That's exactly what I do, as a matter of fact. I also use synonyms for "easy," "moderate," etc. Characters should be able to estimate the difficulty of a task, but not pinpoint it, IMO.In fact, this thread has just convinced me to never ever tell a player a DC number again for a check. I will tell them if they think it will be easy, moderate, difficult, or impossible, and then they can decide to try or not and if they want to take 10.
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