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General Tabletop Discussion
*TTRPGs General
Question - Fighter/Warrior Levels to Military Ranks
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<blockquote data-quote="smootrk" data-source="post: 2466142" data-attributes="member: 28583"><p>I have not been associated with the military for many years (Naval Submarines at that) so I understand that different units will have vastly different skill sets and leadership qualities.</p><p></p><p>As I see it, to mesh with game rules, Charisma and Leadership feats (and associated feats) determines how many 'troops' the individual can command effectively. I would say that these factors (as they relate to game mechanics) trumphs most of the other factors. If you cannot effectively lead a given number of troops, you are not high enough level (or charismatic enough.</p><p></p><p>Now, other factors are necessary to factor in. For instance, in Naval Submariners, effectively all Officers have been cross-trained (most enlisted as well) to perform any function on the boat(what they call a submarine). If I were to translate this into game terms, it would mean that many engineering skills would be needed (and the necessary intelligence to learn & perform those skills well).</p><p></p><p>Every type of command structure would need certain additional skills as prereq's for command, or they just would not be put into command of certain units.</p><p></p><p>This all assumes a very 'smart' military structure, and we know real life situations where someone completely un-suited for command happens to be in charge in areas that they know nothing about, but the military usually finds and fixes these problems quickly... especially in the olden days where a unit would 'remove' their command for a replacement.</p><p></p><p>This may all be overkill and overly complex for equating level to ranks (as even I would not necessarily do all this factoring for my campaign) but to accurately do this, these factors would need to be included.</p></blockquote><p></p>
[QUOTE="smootrk, post: 2466142, member: 28583"] I have not been associated with the military for many years (Naval Submarines at that) so I understand that different units will have vastly different skill sets and leadership qualities. As I see it, to mesh with game rules, Charisma and Leadership feats (and associated feats) determines how many 'troops' the individual can command effectively. I would say that these factors (as they relate to game mechanics) trumphs most of the other factors. If you cannot effectively lead a given number of troops, you are not high enough level (or charismatic enough. Now, other factors are necessary to factor in. For instance, in Naval Submariners, effectively all Officers have been cross-trained (most enlisted as well) to perform any function on the boat(what they call a submarine). If I were to translate this into game terms, it would mean that many engineering skills would be needed (and the necessary intelligence to learn & perform those skills well). Every type of command structure would need certain additional skills as prereq's for command, or they just would not be put into command of certain units. This all assumes a very 'smart' military structure, and we know real life situations where someone completely un-suited for command happens to be in charge in areas that they know nothing about, but the military usually finds and fixes these problems quickly... especially in the olden days where a unit would 'remove' their command for a replacement. This may all be overkill and overly complex for equating level to ranks (as even I would not necessarily do all this factoring for my campaign) but to accurately do this, these factors would need to be included. [/QUOTE]
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Question - Fighter/Warrior Levels to Military Ranks
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