CruelSummerLord
First Post
WayneLigon said:Depending on the accuracy of Wikipedia, of course, there you have both sides of what's been said above. They're like that not because of any grand plan or huge far-reaching worldbuilding consideration or anything, they're like that because it's funnier for them to be like that. The curse thing gives them a bit of pathos, but really they're just there to be funny comedy relief. After all, something had to be done to them to differentiate them from dwarves.
Aaarrrggghhh!
This is why I absolutely DESPISE camp humor in my fantasy games and settings-they bring the versimilitude and believability of the world to a screeching halt.
Making gnomes into one large running gag was what bothered me so much about tinker gnomes in the first place, and gave me the negative impression in the first place.
Granted, I suppose I should expect no less from Jeff Grubb, the creative genius who:
-Had his halflings talk like sassy 1990s pre-teens rather than what a person in a pseudo-medeival setting might actually say:
"Big Mo"?
"Boogers"?
"The little halfling's room"?
Gag me.
-Almost destroyed the Greyhawk setting when he suggested TSR "blow it up", totally violating the spirit of the setting by imposing a massive amount of unalienable canon that the players were powerless to affect;
-And turned tinker gnomes into a joke without any thought on the ramifications for worldbuilding, rather than making them a meaningful part of the setting. In doing so, he left people with actual creative talent, like Cam Banks, to clean up the mess. Worse, he gave people like me the wrong impression, left scratching my head on how the gnomes manage to get anything accomplished.
I hate camp.
I really, really do.
It nearly ruined the integrity of Batman, and it's poison to believable, credible fantasy, at least from my point of view.