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Pathfinder 1E Question for Pathfinder DMs

LucasC

First Post
My buddy and I were engaged in a debate tonight regarding monster use in adventures.

I don't recall the last time I wrote, or ran, an adventure without creating or modifying the monsters.

He thinks most DMs just use monsters directly from the books without custom edits.

What say you? Is your goblin a goblin? Your mimic a mimic? and your harpy a harpy? Or do you edit them? raise their levels, toss on new powers and feats?
 

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95% (if not higher) of the time I DO NOT edit or modify the stats of a creature from the book.

I like using the creatures right from the book and am depressed when I have to do more work. That means goblin-goblin, etc. Very rarely give extra or different powers for my monsters.

Now, that 5% (or less) times that I do modify it is because I have to - something is too powerful but precisely what I want to use or have set up.

Examples I can think of would be I reduced (ended up dropping it entirely when it turned into a near TPK) the DR of werebears the party was hunting. Or increasing general stats of stock lizardfolk so he could challenge a PC's monk, so that it was an actual threat.

But yeah, bothers me when I have to do more effort or change things - isn't that the designer's job?

I am currently working on my own RPG system and I'm still using PF stats from the book with some quick conversion. Even then, I usually do a straight conversion - no wiggling of the stats except where they are wrong/incompatible with my new system.

EDIT:
I just realized this is possibly a major factor for what bothered me about 4e's "modify to fit what you want". I use the same premise for classes (including restrictions for PrCs for example) and PCs as I do for the monsters. I simply won't modify things, most of the time.

In general, I'd rather not use an option as have to go through the effort of modifying it - even if it is a really simple system to modify. This goes double, maybe even triple for monsters given how many supplements there are out there - don't like a particular creature just flip to another page or monster manual and find something much closer to what you want.
 
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What say you? Is your goblin a goblin? Your mimic a mimic? and your harpy a harpy? Or do you edit them? raise their levels, toss on new powers and feats?

For a tribe of goblins say, most would be straight from the book but I'd have a couple of special ones in there to mix it up. And I'm happy to invent entirely new things if they fill an important niche.
 


I've always operated from the mentality that the Players were permitted any character build and I as the DM am permitted to add templates and character classes to monsters.
As long as the CR ends up reasonable, we're both playing fair.

That said, most of the time I use things right from the book. I simply reserve the right to do otherwise and exercise it at my leisure.
 

I modify NPCs but tend to use monsters right out of the book. Unless I need a very particular monster and it's the wrong level, in which case I'll adjust it to be the right challenge (usually up).
 

It is a ton more work to modify a monster than just pulling open a PRD tab on the trusty 'puter. So mostly stock. If they are modified, there is a good reason.
 

It is a ton more work to modify existing monsters, that's why I do just that - I love game prep. I adjust almost every monster I put into play, very rarely do I leave them as is. And nothing in the books suggest that games should be played with unadjusted monsters - regarding the discussion the OP is having with his friend. Really, what does it matter what most GMs do - do whatever makes your game more fun for everyone (including the GM).
 


It depends if the monster is a boss monster or a mook.

I find the game has become waaaay too soft on the players. So basically, If I run a Paizo module, I double the number of mooks, and fully revise the boss, then my players are moerately challenged.
(I have a very experienced veteran crew).

best,
 

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