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General Tabletop Discussion
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Question for this community about blending OSR, modern fantasy RPG's (5e)
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<blockquote data-quote="mamba" data-source="post: 9416625" data-attributes="member: 7034611"><p>same underlying mechanics, close enough power curve so the chars could play 5e adventures and face 5e monsters without adjustments. Anything class related can be as different as it wants to be, no need for any compatibility there</p><p></p><p>Adjust classes, spells, etc. as needed. Basically as I wrote, roll barbarian and fighter into fighter, roll ranger and rogue into rogue, neither one has any spells but they can gain non-spell abilities. Bard dies a firy death (good riddance), Wizard and Cleric will be essentially half-casters similar to the UA Warlock that did not make it and the Paladin respectively, spells will be adjusted as needed and overall reduced in number (way too many spells, simplify…) and other stuff like that, or at least that is how I would do it.</p><p></p><p>Oh, and level cap at 14 is perfectly fine, you cannot go higher than that and not become superheroic anyway, maybe even at 12 (I lean towards 14 right now, for sake of compatibility, as adventures frequently go to around there)</p></blockquote><p></p>
[QUOTE="mamba, post: 9416625, member: 7034611"] same underlying mechanics, close enough power curve so the chars could play 5e adventures and face 5e monsters without adjustments. Anything class related can be as different as it wants to be, no need for any compatibility there Adjust classes, spells, etc. as needed. Basically as I wrote, roll barbarian and fighter into fighter, roll ranger and rogue into rogue, neither one has any spells but they can gain non-spell abilities. Bard dies a firy death (good riddance), Wizard and Cleric will be essentially half-casters similar to the UA Warlock that did not make it and the Paladin respectively, spells will be adjusted as needed and overall reduced in number (way too many spells, simplify…) and other stuff like that, or at least that is how I would do it. Oh, and level cap at 14 is perfectly fine, you cannot go higher than that and not become superheroic anyway, maybe even at 12 (I lean towards 14 right now, for sake of compatibility, as adventures frequently go to around there) [/QUOTE]
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Question for this community about blending OSR, modern fantasy RPG's (5e)
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