Vince Snetterton
Villager
I realize that the most common answer to my question (see the bottom paragraph) is "no", or "Why re-invent the wheel? something else is already out there" and this is likely a fool's errand, but will ask anyway. I am NOT a fan of 5e, and especially 6e. Right now, I play or DM 5e, AD&D 1e, Basic Fantasy 3e, Pathfinder 2e, and EveryDay Heroes. I have also played or run some Call of Cthulhu, Traveler, Crawford's Scarlet Heroes, among others. So I have some exposure to a number of game styles. I only play in person, as I hate the online experience, as I have witnessed the lack of committment of many online players, let alone how slow online play is to in person play.
I believe that the schism between old school players, and "modern audiences", specifically within the D&D community, is going simply get wider as 6e comes out, with the attendant focus on digitization that Hasbro's Chris Cocks stated in the earnings call this week. To that end, I have envisioned a mashup of a game built on the bones of 5e, but with elements of AD&D, Pathfinder, and Call of Cthulhu added, to varying degrees.
An example of this would be that there are now only 4 classes in my game, with a total of 10 subclasses within those classes. Ranger and Paladin go back to being subclasses of Fighter, Druids are back to a subclass of Cleric, Bard is now a subclass of Rogue. Each magic using subclass is pared way back in magical abilities. As for races/species/whatever you want to call them, there are maybe 6, and are a subset of what is found in AD&D. I want to play/run a game where PC's can and will die, if the players do dumb things, or even if the dice gods frown on them enough. Things like "Oh, you were bit by a Giant Spider, and failed the save vs Poison. You have 1-4 rounds to find a way to neutralize the poison or your PC is "dead dead". Or scrapping the skill experience improvement mechanic in 5e for something much closer to the one used in Call of Cthulhu.
So, to my question that I originally referenced. Is there a percentage of the RPG community, and more specifically within the D&D community, that WANT to play such a game? How big a percentage? And I am not talking about creating such a game for sale. I am essentially talking about a 5e game that is so heavily house ruled that it can no longer be called 5e.
I believe that the schism between old school players, and "modern audiences", specifically within the D&D community, is going simply get wider as 6e comes out, with the attendant focus on digitization that Hasbro's Chris Cocks stated in the earnings call this week. To that end, I have envisioned a mashup of a game built on the bones of 5e, but with elements of AD&D, Pathfinder, and Call of Cthulhu added, to varying degrees.
An example of this would be that there are now only 4 classes in my game, with a total of 10 subclasses within those classes. Ranger and Paladin go back to being subclasses of Fighter, Druids are back to a subclass of Cleric, Bard is now a subclass of Rogue. Each magic using subclass is pared way back in magical abilities. As for races/species/whatever you want to call them, there are maybe 6, and are a subset of what is found in AD&D. I want to play/run a game where PC's can and will die, if the players do dumb things, or even if the dice gods frown on them enough. Things like "Oh, you were bit by a Giant Spider, and failed the save vs Poison. You have 1-4 rounds to find a way to neutralize the poison or your PC is "dead dead". Or scrapping the skill experience improvement mechanic in 5e for something much closer to the one used in Call of Cthulhu.
So, to my question that I originally referenced. Is there a percentage of the RPG community, and more specifically within the D&D community, that WANT to play such a game? How big a percentage? And I am not talking about creating such a game for sale. I am essentially talking about a 5e game that is so heavily house ruled that it can no longer be called 5e.