D&D 5E Question for this community about blending OSR, modern fantasy RPG's (5e)


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So I assume you meant Into the Unknown, which I didn't recall hearing of so I looked it up ... apparently I have a lot of it on DTRPG already but with all the random bundles etc I pick up it shouldn't surprise me.

Do you have experience with Into the Unknown? I'm gonna crack open the PDFs and check it out now.
Yep, that must be it.

It plays well; I personally dont care that much about dungeon crawl, so in the end I household 5e to my preferences, buy its worth a good read.
 

Unfortunately I imagine that anything that's 5e compatible won't fit the bill... well, it depends on HOW compatible.
same underlying mechanics, close enough power curve so the chars could play 5e adventures and face 5e monsters without adjustments. Anything class related can be as different as it wants to be, no need for any compatibility there

Adjust classes, spells, etc. as needed. Basically as I wrote, roll barbarian and fighter into fighter, roll ranger and rogue into rogue, neither one has any spells but they can gain non-spell abilities. Bard dies a firy death (good riddance), Wizard and Cleric will be essentially half-casters similar to the UA Warlock that did not make it and the Paladin respectively, spells will be adjusted as needed and overall reduced in number (way too many spells, simplify…) and other stuff like that, or at least that is how I would do it.

Oh, and level cap at 14 is perfectly fine, you cannot go higher than that and not become superheroic anyway, maybe even at 12 (I lean towards 14 right now, for sake of compatibility, as adventures frequently go to around there)
 
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Oh, and level cap at 14 is perfectly fine, you cannot go higher than that at not become superheroic anyway, maybe even at 12 (I lean towards 14 right now, for sake of compatibility, as adventures frequently go to around there)
For tiers:

• Background (Youth) (Level 0)

• Levels 1-4 (20 years old and up) (College)
• Levels 5-8 (Professional)
• Levels 9-12 (Master)

• Levels 13-16 (Superhero) (Grandmaster)
• Levels 17-20 (Legend)
• Levels 21-24 (Immortal) (Epic)

With this in mind, rarifying levels 9-12, and ending at level 12 make sense for a quasi-reallife feel.
 


I agree, the reason I consider 14 is that adventures are frequently 1-13 or so, and the half-caster progression plus spell adjustments hopefully keep things in check until 14 still

I think BX ended at 14, so a nice callback too ;)
I also favor 14 as the cut-off, but the game I want would look a lot more like BX than WotC 5e anyway.
 

Shadowdark.

Though if you use it to run old AD&D/basic modules you will probably want to swap out the xp system unless you want to spend time converting

OSE works just fine for me since since I like to run old modules.

If I was going to completely come up with my own stuff, I’d use Shadowdark.
 

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