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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="Timespike" data-source="post: 8501163" data-attributes="member: 29665"><p>I'll go ahead and post publicly.</p><p></p><p></p><p>Probably March or April-ish.</p><p></p><p>So first of all, the project in question is five of us working together, and there's a <em>lot</em> more than just gish support. We're still writing/designing, and we've got the following written up so far:</p><ul> <li data-xf-list-type="ul">8 new heritages (more than twice that many effectively when you consider the "branching options" on a lot of them - think of the way dragonborn work in A5E with three basic types)</li> <li data-xf-list-type="ul">14 new cultures</li> <li data-xf-list-type="ul">10 new backgrounds</li> <li data-xf-list-type="ul">4 new destinies</li> <li data-xf-list-type="ul">35 subclasses</li> <li data-xf-list-type="ul">2 new synergy feat chains</li> <li data-xf-list-type="ul">2 new stronghold types</li> <li data-xf-list-type="ul">2 new follower types</li> <li data-xf-list-type="ul">1 new "standard" weapon</li> <li data-xf-list-type="ul">4 new cultural weapons</li> <li data-xf-list-type="ul">1 new combat tradition</li> <li data-xf-list-type="ul">12-ish new spells</li> </ul><p>We're basically done with backgrounds, cultures, and destinies. One of the heritages is likely going to be getting another half-dozen options, I have about 10 more subclasses to write up, and we're planning to add 2 (or maybe more, this is being discussed) additional multiclass synergy feat chains, 3 transformational synergy feat chains (similar the revenant, vampire, or lycanthrope options, but for different creature types), 4 more new follower types, 2 rare weapons, and around 20 new spells. We also have 3 designers working on entirely new base classes.</p><p></p><p>I'm handling most of the subclasses (3-4 for all of the existing Level Up base classes, including the Artificer), most of the spells, and all of the synergy feat chains.</p><p></p><p>So as far as gish-specific content, here's what I've got so far. I am going to keep it fairly vague for now, but here's what I've written up:</p><ul> <li data-xf-list-type="ul">Tertiary-caster subclasses for the adept, berserker, and fighter and fighting-focused ones for sorcerer, warlock, and wizard.</li> <li data-xf-list-type="ul">A bunch of new spells that will be useful to gish-style characters.</li> <li data-xf-list-type="ul">The new full combat tradition with 15 new maneuvers is specific to spellcasting characters.</li> <li data-xf-list-type="ul">I am contemplating some additional synergy feat chains, several of which would be gish-y.</li> <li data-xf-list-type="ul">At least one of those new base classes is pretty gish-y.</li> </ul><p>Those who like to mix divine magic with fighting will also be pleased with various new subclasses, spells, etc.</p></blockquote><p></p>
[QUOTE="Timespike, post: 8501163, member: 29665"] I'll go ahead and post publicly. Probably March or April-ish. So first of all, the project in question is five of us working together, and there's a [I]lot[/I] more than just gish support. We're still writing/designing, and we've got the following written up so far: [LIST] [*]8 new heritages (more than twice that many effectively when you consider the "branching options" on a lot of them - think of the way dragonborn work in A5E with three basic types) [*]14 new cultures [*]10 new backgrounds [*]4 new destinies [*]35 subclasses [*]2 new synergy feat chains [*]2 new stronghold types [*]2 new follower types [*]1 new "standard" weapon [*]4 new cultural weapons [*]1 new combat tradition [*]12-ish new spells [/LIST] We're basically done with backgrounds, cultures, and destinies. One of the heritages is likely going to be getting another half-dozen options, I have about 10 more subclasses to write up, and we're planning to add 2 (or maybe more, this is being discussed) additional multiclass synergy feat chains, 3 transformational synergy feat chains (similar the revenant, vampire, or lycanthrope options, but for different creature types), 4 more new follower types, 2 rare weapons, and around 20 new spells. We also have 3 designers working on entirely new base classes. I'm handling most of the subclasses (3-4 for all of the existing Level Up base classes, including the Artificer), most of the spells, and all of the synergy feat chains. So as far as gish-specific content, here's what I've got so far. I am going to keep it fairly vague for now, but here's what I've written up: [LIST] [*]Tertiary-caster subclasses for the adept, berserker, and fighter and fighting-focused ones for sorcerer, warlock, and wizard. [*]A bunch of new spells that will be useful to gish-style characters. [*]The new full combat tradition with 15 new maneuvers is specific to spellcasting characters. [*]I am contemplating some additional synergy feat chains, several of which would be gish-y. [*]At least one of those new base classes is pretty gish-y. [/LIST] Those who like to mix divine magic with fighting will also be pleased with various new subclasses, spells, etc. [/QUOTE]
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