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Question from a newbie about cantrips
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<blockquote data-quote="Voadam" data-source="post: 9090046" data-attributes="member: 2209"><p>The comparison is not to what a fighter 3/Rogue 2 does <em>with their weapon attack</em>, it is what anyone who gets the cantrip does with the cantrip at 5th level RAW from the spell description.</p><p></p><p>FIRE BOLT</p><p>Evocation cantrip</p><p>Casting Time: 1 action</p><p>Range: 120 feet</p><p>Components: V, S</p><p>Duration: Instantaneous</p><p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p><p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p><p></p><p>Restricting it to 1d10 unless the character has enough levels of wizard would be kind of an odd nerf to the Fighter 3/Rogue 2 who specifically took the magic initiate feat to get this wizard cantrip, which seems the only way for a PH F3/R2 to cast it. And that build with that feat seems a decent way to style themself like The Witcher from the show (lightly armored, tough and great at fighting with a big sword, one ranged attack spell in combat, not really any of the ranger stuff).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9090046, member: 2209"] The comparison is not to what a fighter 3/Rogue 2 does [I]with their weapon attack[/I], it is what anyone who gets the cantrip does with the cantrip at 5th level RAW from the spell description. FIRE BOLT Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Restricting it to 1d10 unless the character has enough levels of wizard would be kind of an odd nerf to the Fighter 3/Rogue 2 who specifically took the magic initiate feat to get this wizard cantrip, which seems the only way for a PH F3/R2 to cast it. And that build with that feat seems a decent way to style themself like The Witcher from the show (lightly armored, tough and great at fighting with a big sword, one ranged attack spell in combat, not really any of the ranger stuff). [/QUOTE]
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