mercucio said:
Note: that a half-celestial/half-gold dragon kinda implies that it's a crossbreed between a celestial and a gold dragon. Unless formentioned partners were into some kind of weird bestiality I'm not sure how the dire bear part would fit in.
Awakened Dire Bear breeds with a Celestial Dire Bear, potentially creating an Awakened Half-Celestial Dire Bear.
Along comes a drunk Half-Celestial Copper Dragon that gets into a conversation with the Awakened Half-Celestial Dire Bear. The dragon blows it's Sense Motive and the Awakened Half-Celestial Dire Bear convinces the dragon that it is actually a wild shaped Hedonistic Druid looking for a new experience.
Now you potentially have an Awakened Half-Celestial Half-Copper Dragon Dire Bear.
OK, let's assume that Awakened is inheritable and that the Awakened Animal has an 11 Int. The stats for such a creature might look similar to this:
Large Animal
Hit Dice: 14d10+101 (178)
Initiative: +2
Speed: 40 ft. (8 squares) Flight: 80 ft (good)
Armor Class: 23 (–1 size, +2 Dex, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +10/+30
Attack: Claw +26 melee (2d4+12)
Full Attack: 2 claws +26 melee (2d4+16) and bite +21 melee (2d8+8)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, Daylight 1/day (su), Smite Evil 1/day +14 to damage, Spell-like Abilities (See Below), Breath Weapon 60' line of Acid 1/day (6d8 damage, DC 24 Ref save)
Special Qualities: Low-light vision, scent, Darkvision (60 ft), Disease Immunity, Energy Resistance: Cold, Electricity 10, Damage Reduction 10/magic, Natural weapons are considered magic for overcoming DR, Spell Resistance: 24, +4 Racial Fortitude Saves vs Poison, Immunity to Acid, Sleep, and Paralysis affects.
Saves: Fort +16, Ref +11, Will +12 -
Abilities: Str 43, Dex 15, Con 25, Int 15, Wis 16, Cha 18
Skills: 170 skill points!
Feats: Alertness, Endurance, Run, Toughness, Weapon Focus (claw)
CR: 12 (?)
Spell-like Abilities: Spell-like Abilities are usable 1/day unless otherwise noted. Caster level: 14 Save DC's are based on Cha.
Protection from Evil 3/day, Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word, Holy Aura 3/day, Hallow
What a wacky critter! Feel free to tear apart my stats. I'm at work and may have miscalculated.