Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on Effective Party Size in Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IronWolf" data-source="post: 5265970" data-attributes="member: 21076"><p>Most modules will expect a party size of four or so. </p><p></p><p>I think you can run with three, you <em>might</em> need to modify a few things. Some of the encounters might need scaled down a touch. Possibly reducing the hit points slightly, dropping the AC just a bit or removing a critter from an encounter to help keep things feeling reasonable. You'll get a feel for it as you game. Some encounters could run just fine, others might need some of this adjustment.</p><p></p><p>Some of this will depend on the experience level of your players too. More experienced players are likely to need to less tweaking I would suspect as they may use tactics more to their advantage and such. While new players will be learning as they go.</p><p></p><p>Also if the group is likely to be missing one of the expected roles, possibly missing a rogue or cleric or tank type. Keep that in mind as you play. If there is a trap that needs disabled you might need to come up with another means for it to be disabled other than just having a rogue make a disable device check.</p><p></p><p>Those are just some things to watch out for. I think you can definitely run modules and such for a party of three and have a great time. As DM you just need to be aware that there might be some things that need scaled down a bit or alternatives to work around. Certainly doable though and without a lot of effort.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5265970, member: 21076"] Most modules will expect a party size of four or so. I think you can run with three, you [i]might[/i] need to modify a few things. Some of the encounters might need scaled down a touch. Possibly reducing the hit points slightly, dropping the AC just a bit or removing a critter from an encounter to help keep things feeling reasonable. You'll get a feel for it as you game. Some encounters could run just fine, others might need some of this adjustment. Some of this will depend on the experience level of your players too. More experienced players are likely to need to less tweaking I would suspect as they may use tactics more to their advantage and such. While new players will be learning as they go. Also if the group is likely to be missing one of the expected roles, possibly missing a rogue or cleric or tank type. Keep that in mind as you play. If there is a trap that needs disabled you might need to come up with another means for it to be disabled other than just having a rogue make a disable device check. Those are just some things to watch out for. I think you can definitely run modules and such for a party of three and have a great time. As DM you just need to be aware that there might be some things that need scaled down a bit or alternatives to work around. Certainly doable though and without a lot of effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question on Effective Party Size in Pathfinder
Top