Golem Joe said:
Seems to me it would actually be a bolder move to make those organizations heroic! It seems every other RPG set in the "real world" tries to make villians out of the catholic church and similar institutions (usually to appeal to the PC/counter culture crowd).
Tiefling said:If I (or someone else) were to writing a setting that was basically fantastic Europe, and major religious organizations such as the Catholic Church, the Knights Templar, etc. were often villains, would people get offended? Actually, people are sure to get offended, but what's important is would those people be among the target demographic (gamers)?
Golem Joe said:Why exactly would you be making the Catholic Church and the Knights Templar villanous?
Zappo said:As for the idea of making it good. Uhm... a setting where the most powerful and active (by far) organization in existance is good and does the right thing sounds a little boring for PCs. Besides, if you state that the church is right, it implies the crusades are right. Which implies arabs are wrong, and deserve death. Which is far beyond the "reasonable limits of offensiveness" mentioned above.
drothgery said:
You could make a strong argument that in a d20 Wheel of Time game, the most powerful and active organization -- the Aes Sedai -- are mostly good and usually do the right thing. But that's hardly makes Jordan's world boring, and they'll often cause problems even for PCs strongly allied with them.
There are Black Ajah around, though nobody wants to admit it, and unless you're running an evil game, they're going to be enemies. The Aes Sedai are culturally very tradition-bound, so the radical things that PCs like to try are not well thought of. They strongly diapprove of others meddling in things that they consider 'their affairs' (in Jordan's world, anything to do with magic). And if it's clear that you're on good terms with the Aes Sedai (most likely because one of the PCs is one of them), then you're a walking target for their enemies.
And that's about how I'd portray a Catholic Church-analogue. For the most part, they're good people trying to do the right thing (probably sitting on the edge between LG and LN in alignment, if this is for D&D). But they've got corruption and rogue elements to deal with. They're very tradition-bound. They don't like non-clergy speaking out on matters of faith, and even then differences on dogma should be discussed within the church, and only explained to the leity after a decision is made. The Church's enemies (whether people of completely different faiths or of splinter sects that reject the church heirarchy) will try and make things difficult for those who are closely allied with the Church.
Tsyr said:The White Tower is _NOT_ a "good" group. They are closer to neutral with good tendancies, really... And many people (Like, oh.. ANY male channeler) would probably scoff at even that notion. We are talking about people who basicly kill people because of how they were born. People who get stilled/gentled almost invariably die. Is it justified?
Tsyr said:They would like us to believe so, but we have some evidence that the madness can be held at bay... look at Taim, for example.