toberane
First Post
The Grumpy Celt said:
Also, all world leaders are despots - some are just in the closet, so to speak.![]()
My, my... aren't we pessimistic?

BTW, I love the Vecna quote in your sig.
The Grumpy Celt said:
Also, all world leaders are despots - some are just in the closet, so to speak.![]()
toberane said:
If I thought the PC knew the answer, I'd change the riddle to something else. If they knew that one too, then I'd let them have it. When it comes to riddles, the only way to determine what the PC knows is with an intelligence check. Otherwise,m you are relying on the players kno\wledge and intelect to figure out the riddle in the first place...
I wouldn't let it ruin the enjoyment of the game.
(And yes I was referring to your earlier exampler of the guy with the favorite sword, and I realized adding the princess made it more clear cut. No one can say how they will react in a situation until they are actually in that situation. But I feel confident that in our gamer, the playrs would make the right choice.)
The Grumpy Celt said:
We no longer game with this DM for these reasons. However, he was and remains, with-in the letter of the DMG in everything he did. Controlling which books a player may buy is a right of a DM as per the DMG. That is not to say the DM *should* be ordering players never to read the MM or DMG.
Also, all world leaders are despots - some are just in the closet, so to speak.![]()
Joshua Dyal said:The whole question is just frankly kinda amazing to me. In my most recent group, which has had a lot of turnover at time, we've had 4 DMs that, when they're not DMing the group, are playing in the group. You just have to trust that they're not metagaming.
toberane said:(Don't want to sound like I'm picking on you, SableWyvern!I see your point. I have just been gaming for so long and spent hundreds if not literally thousands of dollars on gaming supplies over the last 20 years. I would hate to have a DM that told me I couldn't read some of those books. Reading the sourcebooks is a large portion of the fun of the hobby, in my opinion.
If you are dealing with a group of new players, I can see your point. But that sense of mystery you are trying to create will only last for so long before they have discovered most of the rules in the DMG and have a good idea of the base stats of the monsters in the MM. Once they've played for a few years, the mysteries of the game world are what have to draw the players in, because they've memorized most of the rules by that time.)