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Question Re: Warden's Fury.

Also the word "interrupt" in the power doesn't mean that the dragon's breath is stopped by your use of it.

It just means that you do your thing before the dragon does his.

So - assuming you move next to the dragon and mark it:

The dragon breathes

IF the dragon's breath doesn't include you as a target, you get to use warden's fury. You make an attack roll, hit or miss, roll a damage roll as appropriate etc.

THEN (unless you killed the dragon)

The dragon still breathes, and his attack rolls with the breath take a -2 penalty IF he didn't include you as a target.

Oh, and it has no problems turning to smack you upside the head.
 

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All Warden's get this ability. This is known.



We're currently fighting our first dragon in our campaign (it's massively exciting!).. The amazing thing is, it's bloodied.

However, here in lies the situation.

Our mage, who is sitting right next to me (now that I've moved) is also bloodied. The dragon is soon to be marked by me, and I was wondering IF the dragon uses its breath attack (because I'm out of range of it's attack, yet still near the mage) and the mage is within range, if using Warden's Fury, I can say "Nuh uh!" to the dragon, who still (strangely) hasn't hit me, and interrupt the attack and come to the aid of the lowly mage and take the brunt of the attack.. and roll a saving throw prior to it because of the Font of Life ability Warden's get as well, and if that misses, I can also roll again at the end of my turn because it's a save end for the poison damage.

Is this feasible and legit? :confused:

Backtracking:

There is no such thing as facing in 4e. It's assumed that with six second turns you have time to turn round.

If by "Out of Range" you're talking about stepping round to the side of the dragon so it can't get both the mage and you in the same blast 5, that's fine. And precisely what my defenders (and other melee people) do when facing a dragon. Spread out to prevent it torching all of you. And although your interrupt won't stop the fire breath going ahead if the dragon doesn't turn its head to burn (or probably poison) you, it will give the dragon -2 to hit from the mark and allow you a free hit. The only time your interrupt will actually stop an attack is if it makes it illegal (the obvious way here is if you kill the dragon - but an interrupt that pulls someone out of range also works).
 

If you're in a two defender group, defenders should not be competing for marks.
My impression is that the warden is on one side of the dragon, and the paladin and mage are on the other. The dragon is marked by the paladin, and so when it breathes, the paladin mark would not activate, as the breath would be hitting the paladin. So in this case, the warden can run up, mark the dragon, and apply the -2 penalty to hit and the chance of a free whack.

But that's just my reading of the OP's situation.
 

My impression is that the warden is on one side of the dragon, and the paladin and mage are on the other. The dragon is marked by the paladin, and so when it breathes, the paladin mark would not activate, as the breath would be hitting the paladin. So in this case, the warden can run up, mark the dragon, and apply the -2 penalty to hit and the chance of a free whack.

But that's just my reading of the OP's situation.

My impression is 'Why is the paladin superceding the warden's mark, when he's just gonna spend his attack dragon breathing it anyways.'

Code:
. P . . . . . . . .  P is the Paladin
. DDD . . . . . . W W is the Wizard, D is the dragon
M DDD . . . . . . . M is the Warden... the Warden has the Dragon marked
. R . . . . . . . R is some other meleer

This is the ideal formation. This sets it up so that the dragon can't go breath on the wizard without taking opportunity attacks. The dragon can only breath on one guy. The Paladin doesn't need to mark the Dragon, it's a waste of his minor action. But if he did (Holy Strike? Enfeebling Strike? I can see reasons for it) then you can grab the mark back no problem. But...

Code:
. . . . . . . . . .  P is the Paladin
. DDD P . . . . .  W is the Wizard, D is the dragon
M DDD . . W . . . . M is the Warden... the Warden has the Dragon marked
. R . . . . . . . R is some other meleer

Is what it sounds like your position is. Why is the paladin marking when he'll get breathed on, hitting the wizard? The dragon probably has some reach, nothing is stopping him from shifting one and wailing on the wizard.

Forced movement is in the game for a reason. If you don't like where the Dragon is, instead of relying on just marks to deal with it, move the frikken thing to where you want it. Thorn Strike is probably one of the better Warden at-wills for this reason.
 

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