the Jester
Legend
I was working on some adventure design for my 4e campaign, and I realized that almost all fully half of the monsters in the planned encounters are homebrews.
To be precise, the adventure is basically the journey to a faraway foreign nation. Along the way, I expect that there will be several random encounters (I'm using an encounter deck I constructed), where almost all the monsters are from one book or t'other.
There are also 6 planned encounters which will take place if the pcs take the most direct, obvious route to the nation in question. Without going into too much detail, these are:
Encounter 1- Designed as a likely skill challenge although it could turn into combat. 3 types of monsters, no homebrews.
Encounter 2- Homebrewed solo monster (the pcs may skip this, but they already know about it and it's on their list): the radioactive hydra!
Encounter 3- The pcs are likely to avoid the area this is in, but if they go into the cursed woods, there's a skill challenge to get out again. No monsters at all.
Encounter 4- 2 types of monsters, 1 type of hazard. All the monsters are homebrews, the hazards are from the DSCC.
Encounter 5- Homebrewed (well, converted from Sanstorm) solo monster.
Encounter 6- Roleplaying encounter. Should the pcs get aggressive and attack, there are 3 types of monsters, of which 1 is a batch homebrewed minions.
So of the ten types of monsters I'm using, half are homebrewed, and that seems to be about typical for my adventure design in 4e (and in 3.x, too!).
How about you? How much do you homebrew your monsters?
To be precise, the adventure is basically the journey to a faraway foreign nation. Along the way, I expect that there will be several random encounters (I'm using an encounter deck I constructed), where almost all the monsters are from one book or t'other.
There are also 6 planned encounters which will take place if the pcs take the most direct, obvious route to the nation in question. Without going into too much detail, these are:
Encounter 1- Designed as a likely skill challenge although it could turn into combat. 3 types of monsters, no homebrews.
Encounter 2- Homebrewed solo monster (the pcs may skip this, but they already know about it and it's on their list): the radioactive hydra!
Encounter 3- The pcs are likely to avoid the area this is in, but if they go into the cursed woods, there's a skill challenge to get out again. No monsters at all.
Encounter 4- 2 types of monsters, 1 type of hazard. All the monsters are homebrews, the hazards are from the DSCC.
Encounter 5- Homebrewed (well, converted from Sanstorm) solo monster.
Encounter 6- Roleplaying encounter. Should the pcs get aggressive and attack, there are 3 types of monsters, of which 1 is a batch homebrewed minions.
So of the ten types of monsters I'm using, half are homebrewed, and that seems to be about typical for my adventure design in 4e (and in 3.x, too!).
How about you? How much do you homebrew your monsters?