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Question using Spell Points variant rule in Sorcerer
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<blockquote data-quote="Fanaelialae" data-source="post: 7277860" data-attributes="member: 53980"><p>It's not RAW because they're two separate pools. If the designers had intended for it to work that way, it would have likely been noted in the rules for Spell Points in the DMG. Besides, lumping them together gives sorcerers a significant advantage over sorcerers not using the spell point variant (not that you'd use both in the same campaign, but the variant isn't meant to give specifically sorcerers a boost in power).</p><p></p><p>By RAW, if you want to gain one sorcery point, it would cost 2 spell points and a bonus action. If you wanted to gain five sorcery points, it would cost 7 spell points and a bonus action.</p><p></p><p>You also couldn't convert sorcery points into spell points, but you still could create spell slots with sorcery points (also as a bonus action) which you could use to cast spells. Note that even when using the spell point variant, you don't directly expend spell points to cast spells, but rather you expend spell points to create spell slots, which you then use to cast spells.</p><p></p><p>It's not that it's written that you can't, but rather that it isn't written that you can.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7277860, member: 53980"] It's not RAW because they're two separate pools. If the designers had intended for it to work that way, it would have likely been noted in the rules for Spell Points in the DMG. Besides, lumping them together gives sorcerers a significant advantage over sorcerers not using the spell point variant (not that you'd use both in the same campaign, but the variant isn't meant to give specifically sorcerers a boost in power). By RAW, if you want to gain one sorcery point, it would cost 2 spell points and a bonus action. If you wanted to gain five sorcery points, it would cost 7 spell points and a bonus action. You also couldn't convert sorcery points into spell points, but you still could create spell slots with sorcery points (also as a bonus action) which you could use to cast spells. Note that even when using the spell point variant, you don't directly expend spell points to cast spells, but rather you expend spell points to create spell slots, which you then use to cast spells. It's not that it's written that you can't, but rather that it isn't written that you can. [/QUOTE]
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Question using Spell Points variant rule in Sorcerer
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