ScuroNotte
Explorer
Playing a Sorcerer using the variant Spell Points instead of spell slots.
Question: Are the Sorcery Points combined with Spell Points?
Question: Are the Sorcery Points combined with Spell Points?
That's how my group is running it - spell points and sorcery points add together into a single pool of points. It does give the sorcerer some additional flexibility for using metamagic, but it hasn't been overpowered at all. It also simplifies the character a bit, as I only have to track a single pool, instead of two separate pools.
By RAW, no.
But if I were to use spell points, I'd allow it. It's a moderate boost in power (since you can trade them back and forth at full value, without using actions) but I can't see it being too overpowered and it would certainly make things simpler to track.
Is it written you can't or is it because the spell point option is in the DMG and not a PHB?
It's not RAW because they're two separate pools. If the designers had intended for it to work that way, it would have likely been noted in the rules for Spell Points in the DMG. Besides, lumping them together gives sorcerers a significant advantage over sorcerers not using the spell point variant (not that you'd use both in the same campaign, but the variant isn't meant to give specifically sorcerers a boost in power).
By RAW, if you want to gain one sorcery point, it would cost 2 spell points and a bonus action. If you wanted to gain five sorcery points, it would cost 7 spell points and a bonus action.
You also couldn't convert sorcery points into spell points, but you still could create spell slots with them which you could cast spells (also as a bonus action). Note that even when using the spell point variant, you don't directly expend spell points to cast spells, but rather you expend spell points to create spell slots, which you then use to cast spells.
It's not that it's written that you can't, but rather that it isn't written that you can.
Is it then more "balanced" to do as you mentioned ie 7 spell points for for 5 sorcery points, or is the difference minimal in the course of the game?
That's how my group is running it - spell points and sorcery points add together into a single pool of points. It does give the sorcerer some additional flexibility for using metamagic, but it hasn't been overpowered at all. It also simplifies the character a bit, as I only have to track a single pool, instead of two separate pools.
Another question. Since you are currently using it, do you plan to allow the Sorcerer to create a 2nd 6th and 7th level spell at the appropriate levels or leave the restriction of 1 spell at level 6 and 7 per long rest. We are starting a new campaign at 15th level.