The way I see it, that doesn't mean that magic changes morality. It just changes the meaning of "letting a person die". Death isn't death if it only lasts 10 rounds.Dr. NRG said:I would take issue with this statement. I think that we can all agree that it is a bad thing (leave sin and evil aside) to let a person whose life you could have saved die. I would also contend that it is not as bad a thing to let a person whose life you could have saved die if you then resurrect them.
Chrisling said:
The same holds true of prisoners that get captured. After knocking out a person they're fighting, the usual response is, "We'll kill them, otherwise we'll just have to fight them, again." It's much easier not to take them prisoner at all! Again, I usually get these blank looks when I say murdering helpless people -- even if they're you're enemies -- is evil. Geneva Convention, anyone? There are laws, built on solid moral principles, that say killing helpless enemy combatants is just WRONG. This is also standard in any police force in any country anyone wants to live in; it's illegal and evil to "finish off" even the most reprehensible people. Yet, despite this being out there -- not to mention all my players living in a society whose dominate religion is Christianity, which has this bit about "thou shall not murder" -- and known, I still get these blank looks when I say that finishing off foes that are down is evil.
*finishes rant*![]()
As the eminent military historian, Sir Michael Howard, wrote in the October 2, 2001 edition of the Times of London, the Romans distinguished between bellum, war against legitimus hostis, a legitimate enemy, and guerra, war against latrunculi — pirates, robbers, brigands, and outlaws — "the common enemies of mankind." The former, bellum, became the standard for interstate conflict, and it is here that the Geneva Conventions were meant to apply. They do not apply to the latter, guerra — indeed, punishment for latrunculi traditionally has been summary execution.
Chrisling said:Elder-Basilisk,
LOL. I think most people believe in evil, I just think most people lack the conviction to say it because, y'know, it's easy to make fun of them. I'm thick skinned.
Your point about the Roman Empire is well taken. However, in the situations about which I am talking, the PCs weren't acting under any legal authority in the first place; in fact, sometimes they were the criminals fleeing a corrupt government.
Additionally, I was using the Geneva Convention as a standard of morality. Clearly, it does not apply to most D&D games, as there is no Geneva in which to convene and the society was far more primitive in most games.
However, your statement that the Geneva Convention applies only to uniformed soldiers is incorrect. The statement that has been bandied about militias needing a sign recognizable at a distance is only a small fraction of Part 1, Article 4 of the Convention. Other people covered by the convention include, "Inhabitants of a non-occupied territory, who on the approach of the enemy spontaneously take up arms to resist the invading forces, without having had time to form themselves into regular armed units, provided they carry arms openly and respect the laws and customs of war" and "Members of the armed forces of a Party to the conflict as well as members of militias or volunteer corps forming part of such armed forces" -- and no mention is made in that article of whether they should have uniforms or not.
Furthermore, if someone is taken in battle -- regardless of them having a uniform or not -- they're to be treated as if the Convention applies to them until such a time as they've been subjected to a competent tribunal to determine their status. Or, to quote Part 1, Article 5: "Should any doubt arise as to whether persons, having committed a belligerent act and having fallen into the hands of the enemy, belong to any of the categories enumerated in Article 4, such persons shall enjoy the protection of the present Convention until such time as their status has been determined by a competent tribunal. "
It is totally true that the Geneva Convention only applies amongst signators, of course.
Dr. NRG said:Pick a course of action, and analyze it under each scenario, and I think you'll conclude that magic actually does change morality and ethics in a significant way.
It simply isn't practical for powerful spellcasters (especially divine ones!) to be imprisoned.
Yowch! Remind me not accidently bump into you in th' cafeteria. "Aaaaaa! I'm sorry I spilled yer coffee, mister! Now please take off th' thumb-screws!"I would even make an argument that there are cases where torturing is a form of self defense.
Chrisling said:I've gamed in Nevada, California, South Carolina, Texas and Maine -- places I've lived. Save in Nevada, where I grew up and "trained" my players, hehe, in every other place I gamed I found it was pretty routine for the players, when capturing an "enemy" magician to torture and mutilate the magician. They'd go, "Well, in order to prevent him from casting spells, we've got to cut off his hands, gouge out his tongue and pluck out his eyes." Then they'd get confused when I was horrified, telling them that this would certainly get their characters into evil alignments, particularly given the cavalier attitude they seemed to have towards this horrific torture and mutilation.
They'd give me the old, "Well, he's a magician. If we don't do this, he'll escape." Which is, perhaps, true.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.