Dragon-Rider said:Wow. Thank you all very much for your responses! You've really helped me a lot. I can now fix the spreadsheet so that it applies these rules correctly.
The Wild Armor Enchantment is still confusing me though. The Enchantment states that only the Armor Bonus and any Enhancement Bonus is added to the new form's Armor Class. It would seem to me that if the armor was still considered as being worn while shape shifted, wouldn't other armor enchantments (like fortification, energy resistance, etc.) also carry over? Wouldn't the Armor Check Penalties, movement penalties, and Maximum Dexterity Bonus also apply? On the other hand, if you aren't actually wearing the armor, how do you get the AC bonus from it? This one makes my head hurt...
Thank you again for answering my questions. You all are just awesome.
~Dragon-Rider
Wild is changing how wildshape works. Thus it resembles wildshape in every regard except how it changes it. Since it only says that the wearer retains the Armor bonus, the wearer only gets the armor bonus from the armor and nothing else. Though there is one enchant that does work, and that is ghost touch. This is because ghost touch modifies the armor bonus.