Devon
First Post
I recently purchased a copy of this guidebook, and I like it very much. There are some things I had wanted to see, features which I may have to add myself if they're not already planned for a web enhancement:
- Adding more intelligence to constructs: at the moment, only simulacra have the capacity for any reasonable intelligence, and adding the Speech ability to a golem or clockwork only gives it an 8 Int. What kind of CR/BR/ability slot use would adding more Int, to create constructs that can formulate their own ways of achieving the goals set by their creator?
- Flight was difficult to find at first, but I found it in Extra Miscellaneous Limbs. Is it possible in the rules to simply substitute wings for limbs? Also, would there be an added Fly ability which grants the construct a better speed, and a maneuverability class better than Poor--something to simulate a fine, clockwork bird, perhaps?
I can try to formulate these abilities for my own constructs, but I'd love to have some input in the format which this sourcebook has provided.
Thank you for any direction you're able to provide,
- Devon
- Adding more intelligence to constructs: at the moment, only simulacra have the capacity for any reasonable intelligence, and adding the Speech ability to a golem or clockwork only gives it an 8 Int. What kind of CR/BR/ability slot use would adding more Int, to create constructs that can formulate their own ways of achieving the goals set by their creator?
- Flight was difficult to find at first, but I found it in Extra Miscellaneous Limbs. Is it possible in the rules to simply substitute wings for limbs? Also, would there be an added Fly ability which grants the construct a better speed, and a maneuverability class better than Poor--something to simulate a fine, clockwork bird, perhaps?
I can try to formulate these abilities for my own constructs, but I'd love to have some input in the format which this sourcebook has provided.
Thank you for any direction you're able to provide,
- Devon
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