James McMurray
First Post
Ok, so I've got a sorcerer in my campaign who is a little under 4000xp away from getting Gate. The thing is, I can think of tons of evil things to do with it besides just summoning creatures and planar travel.
1) Opening a Gate to the Abyss in front of a charging foe. What would be the DC to avoid this? Reflex Save?
2) Cast Water Breathing, then Open a gate to the Plane of Water to flood the place.
3) When facing undead, open a gate below the surface of Mount Celestia's Ocean of Holy Water, the thing will either flee or be sizzled to death.
4) Gate to the Positive Material plane to heal up rather quickly, and even gain some temporary hit points. Of course, it requires two gates (since you want to return rapidly) but it can certainly be worth the effort if the cleric has managed to get himself squished.
What I would like from you fine people is ways to adjudicate these situations, and any other Gate-type areas you can think of.
Thanks a lot!
1) Opening a Gate to the Abyss in front of a charging foe. What would be the DC to avoid this? Reflex Save?
2) Cast Water Breathing, then Open a gate to the Plane of Water to flood the place.
3) When facing undead, open a gate below the surface of Mount Celestia's Ocean of Holy Water, the thing will either flee or be sizzled to death.
4) Gate to the Positive Material plane to heal up rather quickly, and even gain some temporary hit points. Of course, it requires two gates (since you want to return rapidly) but it can certainly be worth the effort if the cleric has managed to get himself squished.
What I would like from you fine people is ways to adjudicate these situations, and any other Gate-type areas you can think of.
Thanks a lot!