Empirate
First Post
Just to make sure you don't go wrong there in the future: Sorcerers cannot learn new spells from scrolls. Never could, never will. Neither can any other spontaneous casters (Bards, Oracles, Inquisitors, Summoners).
Apart from that, your build is looking good. May I chime in with [MENTION=36150]Herobizkit[/MENTION] and recommend not getting too lost in the fire theme? Or rather, apply the fire theme a little more broadly, instead of going for the "burn it with fire every time!" route? Many, many creatures are resistant or even immune to fire, so you need another trick up your sleeve if your group expects you to contribute damage output. Think about getting Elemental Spell to change your damage type (although the spell level adjustment sucks), or getting some other offensive spells beside pure fire damage. Also, as you level up, don't spend too many valuable spells known on doing the same thing (direct spell damage) over and over, at different spell levels.
On the summoning/binding thing: it's actually useful to use summoning spells - if you have the setup for it. Augment Summoning is a must have if you plan on summoning stuff a lot. It turns your summonlings from not-much-more-than-speed-bumps into solid, almost-level-appropriate combatants. But the strength of summoning spells is the versatility they afford you (by picking and choosing just the right creature for the situation at hand), so don't use for pure fire elemental support. Look into all the monsters available and notice how some can fly, some can burrow, some can grapple, some can debuff, some have interesting spell-likes, some have good scouting abilities etc. Make use of all of them and you're a one-man army. Use just fire elementals (which are mediocre melee brutes and not much else), and you're wasting your potential!
Apart from that, your build is looking good. May I chime in with [MENTION=36150]Herobizkit[/MENTION] and recommend not getting too lost in the fire theme? Or rather, apply the fire theme a little more broadly, instead of going for the "burn it with fire every time!" route? Many, many creatures are resistant or even immune to fire, so you need another trick up your sleeve if your group expects you to contribute damage output. Think about getting Elemental Spell to change your damage type (although the spell level adjustment sucks), or getting some other offensive spells beside pure fire damage. Also, as you level up, don't spend too many valuable spells known on doing the same thing (direct spell damage) over and over, at different spell levels.
On the summoning/binding thing: it's actually useful to use summoning spells - if you have the setup for it. Augment Summoning is a must have if you plan on summoning stuff a lot. It turns your summonlings from not-much-more-than-speed-bumps into solid, almost-level-appropriate combatants. But the strength of summoning spells is the versatility they afford you (by picking and choosing just the right creature for the situation at hand), so don't use for pure fire elemental support. Look into all the monsters available and notice how some can fly, some can burrow, some can grapple, some can debuff, some have interesting spell-likes, some have good scouting abilities etc. Make use of all of them and you're a one-man army. Use just fire elementals (which are mediocre melee brutes and not much else), and you're wasting your potential!