Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
questions about the Schema rpg. Anyone played it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 7532356" data-attributes="member: 6688937"><p>Hey guys, I picked up this little rpg (really an engine, by its own admission) called Schema: the Second Iteration.</p><p></p><p>Anyway, I was wondering if anyone had experience with it, because I'm a little unclear as to how team actions (like a D&D skirmish/combat) work with the rules.</p><p></p><p>For the curious: the rules try to "pack as much as you can" into a single roll. So, one player is the lead player and makes a determination as to what they are doing this turn. The GM (called the Guide) then puts down <em>Dangers</em> (like Injury, Affliction, Displacement, etc.) and possibly <em>Augments</em> (like Subtlety, Speed, Style, etc.). They player then rolls a pile of dice (usually three or four, but possibly more) and spends the results to either "buy off" the Dangers or "buy" the Augments. (So if you fail to buy off the Injury Danger, then you suffer an injury while pursuing your goal.) They give some examples of individual rolls, but even the combat one doesn't seem to explain exactly how you determine when or how your enemies are actually defeated. (All the rolls and mechanical stats are player-facing, so its not like your enemies are taking turns.)</p><p></p><p>I'm not necessarily complaining. The product bills itself as an engine for clear stakes-based gameplay, rather than a complete game. So adding something like a "clock" or "track" for defeating the goblin horde or something would be trivially easy. I'm just not clear if there's a default method for doing this under the system.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7532356, member: 6688937"] Hey guys, I picked up this little rpg (really an engine, by its own admission) called Schema: the Second Iteration. Anyway, I was wondering if anyone had experience with it, because I'm a little unclear as to how team actions (like a D&D skirmish/combat) work with the rules. For the curious: the rules try to "pack as much as you can" into a single roll. So, one player is the lead player and makes a determination as to what they are doing this turn. The GM (called the Guide) then puts down [I]Dangers[/I] (like Injury, Affliction, Displacement, etc.) and possibly [I]Augments[/I] (like Subtlety, Speed, Style, etc.). They player then rolls a pile of dice (usually three or four, but possibly more) and spends the results to either "buy off" the Dangers or "buy" the Augments. (So if you fail to buy off the Injury Danger, then you suffer an injury while pursuing your goal.) They give some examples of individual rolls, but even the combat one doesn't seem to explain exactly how you determine when or how your enemies are actually defeated. (All the rolls and mechanical stats are player-facing, so its not like your enemies are taking turns.) I'm not necessarily complaining. The product bills itself as an engine for clear stakes-based gameplay, rather than a complete game. So adding something like a "clock" or "track" for defeating the goblin horde or something would be trivially easy. I'm just not clear if there's a default method for doing this under the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
questions about the Schema rpg. Anyone played it?
Top