Death_Jester
Explorer
For Example: the players are fighting some bandits and one hits a character for 12 points of damage. Since the most that any first level commoner willl have is 7 hps this will put the character in the negatives and well on his way to dying. The character could spend a luck point and avoid the situation all together. "Maricalilously the bandit missed you." That would be for this round only however. If the player did not get the point (. . .he he) he would be subject to spending another when he takes enough damage in the future that would kill him. If there are no more luck points then the player is dead. End of discussion.
For rewards in the game I will use a system of fortune points that characters can use in any situation. The fortune point will allow rerolls for any kind of roll. The forture points will be award for acomplishing a goal for the game.
Something else I was thinking of for the fortune points is that the player using the point can only use it to help someone else in the party. Hopefully this will create the feeling of friendship for the chracters that will allow the game to grow in the directions I want.
More later.
For rewards in the game I will use a system of fortune points that characters can use in any situation. The fortune point will allow rerolls for any kind of roll. The forture points will be award for acomplishing a goal for the game.
Something else I was thinking of for the fortune points is that the player using the point can only use it to help someone else in the party. Hopefully this will create the feeling of friendship for the chracters that will allow the game to grow in the directions I want.
More later.
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