Deadguy
First Post
Errrmm... Radovarl, no.
Strictly when that little note was added at the start of the Eberron Campaign Sourcebook, it meant that if it was in the Core Rules, it had a place in Eberron. Generally that's extended to: if it exists in the rules, you can, if you wish, find a place for it in Eberron. The world is big enough and ancient enough, and sufficiently scarred by war, to accommodate most anything if you really want to.
But, you needn't include anything other than Core material (plus ECS of course), unless you want to. See a reference to how Warlocks can be fitted into the setting, but don't use them? Well then in your game there are no Warlocks, and the game will run just fine. Heck you can even ignore psionics if you don't want them, and just not use a small part of the setting. Add other stuff if you want to, but nothing compels you to do it.
That's the elegant part of Eberron's design. It feels complete yet open-ended at the same time.
And as to the question I own all the Eberron books as I run a bi-weekly Eberron game based loosely round the published adventures. Normally I homebrew - and this is the first time I have ever felt so inspired by a created setting so as to want to run it.
Strictly when that little note was added at the start of the Eberron Campaign Sourcebook, it meant that if it was in the Core Rules, it had a place in Eberron. Generally that's extended to: if it exists in the rules, you can, if you wish, find a place for it in Eberron. The world is big enough and ancient enough, and sufficiently scarred by war, to accommodate most anything if you really want to.
But, you needn't include anything other than Core material (plus ECS of course), unless you want to. See a reference to how Warlocks can be fitted into the setting, but don't use them? Well then in your game there are no Warlocks, and the game will run just fine. Heck you can even ignore psionics if you don't want them, and just not use a small part of the setting. Add other stuff if you want to, but nothing compels you to do it.
That's the elegant part of Eberron's design. It feels complete yet open-ended at the same time.
And as to the question I own all the Eberron books as I run a bi-weekly Eberron game based loosely round the published adventures. Normally I homebrew - and this is the first time I have ever felt so inspired by a created setting so as to want to run it.