Questions for Everyone about Eberron.

What of these applies to you about Eberron?

  • I love Eberron and own at least the main book

    Votes: 157 47.7%
  • I don't like or use Eberron books or materials

    Votes: 75 22.8%
  • I like Eberron, but have not purchased anything for it yet

    Votes: 36 10.9%
  • I would still have bought it if another publisher made it

    Votes: 57 17.3%
  • I DM an Eberron campaign

    Votes: 82 24.9%
  • I use Eberron materials in my own campaigns

    Votes: 108 32.8%
  • I play in an Eberron campaign ran by someone else

    Votes: 66 20.1%
  • I own most or all of the Eberron books

    Votes: 126 38.3%

I agree that Eberron is better mined for ideas than holds together as a cohesive setting. It feels like it lacks unifying elements.
 

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Eberron is a good campaign setting. However, it is NOT D&D. D&D is, and always will be Greyhawk. Eberron is a fantasy world in which you can use the D&D rules to run a roleplaying campaign. If you want to play D&D you play Greyhawk.

But I have enjoyed playing Eberron despite the many things it contains that are antithetical to D&D as I see it. Just my opinion. YMMV. (i.e. no flames please)
 

I like two things about Eberron:

1) The new spin on traditional fantasy races. Undead worshipping elves? Devious gnomes? Dwarves who run the banking system?

2) Unlike, say, the Forgotten Realms, there isn't a vast set of lore to the game, so the learning curve for a GM is reduced somewhat. (And it's possible to be a completist without spending an arm and a leg.)
 

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