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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="DEFCON 1" data-source="post: 8706661" data-attributes="member: 7006"><p>Nope, you are correct. I think oftentimes this will come down to players who not only care about the story of their characters, but also the story of the entire campaign on the whole. I know there's always jokes about how certain players should be just writing novels rather than playing RPGs in order to get their stories to come out the way they want them to... but the truth is a lot of players want to see the entire "novel" of the campaign work as a complete story, with a narrative beginning, middle, and end... in addition to whatever stuff their personal character does and can contribute to it.</p><p></p><p>In a situation where the party has done something (either purposefully or were framed) that results in them being hunted down by a king's guard (for example)... only a certain percentage of players would voluntarily submit their character for being arrested, because it makes sense in the overall narrative of the campaign. In their mind it doesn't matter that their character level and game mechanical stats are such that they could easily overpower any guardsman who showed up to bring them in... instead, they give their character over to the story and willingly submit. Because if nothing else... the story coming out of being imprisoned and maybe put on trial and who knows what else would all be an interesting and important development for both character and plot.</p><p></p><p>But other players? They'd just have their characters kill the guards and then move on out of town to go on the next adventure, because their concern is just what their characters do and accomplish... not what the overarching world sees in them. Anything outside their character bubble doesn't exist. So it wouldn't matter that they were now persona non grata in that kingdom that they just left... all that matters now is wherever they are going to next.</p><p></p><p>There's nothing wrong with that way of playing... just like there's nothing wrong with putting all of your stock and emotion in yourself as a player, with your character(s) just being vessels and avatars for yourself. No one way is better than another. It's just you have to make sure you find groups for whom you all agree with the style that suits.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8706661, member: 7006"] Nope, you are correct. I think oftentimes this will come down to players who not only care about the story of their characters, but also the story of the entire campaign on the whole. I know there's always jokes about how certain players should be just writing novels rather than playing RPGs in order to get their stories to come out the way they want them to... but the truth is a lot of players want to see the entire "novel" of the campaign work as a complete story, with a narrative beginning, middle, and end... in addition to whatever stuff their personal character does and can contribute to it. In a situation where the party has done something (either purposefully or were framed) that results in them being hunted down by a king's guard (for example)... only a certain percentage of players would voluntarily submit their character for being arrested, because it makes sense in the overall narrative of the campaign. In their mind it doesn't matter that their character level and game mechanical stats are such that they could easily overpower any guardsman who showed up to bring them in... instead, they give their character over to the story and willingly submit. Because if nothing else... the story coming out of being imprisoned and maybe put on trial and who knows what else would all be an interesting and important development for both character and plot. But other players? They'd just have their characters kill the guards and then move on out of town to go on the next adventure, because their concern is just what their characters do and accomplish... not what the overarching world sees in them. Anything outside their character bubble doesn't exist. So it wouldn't matter that they were now persona non grata in that kingdom that they just left... all that matters now is wherever they are going to next. There's nothing wrong with that way of playing... just like there's nothing wrong with putting all of your stock and emotion in yourself as a player, with your character(s) just being vessels and avatars for yourself. No one way is better than another. It's just you have to make sure you find groups for whom you all agree with the style that suits. [/QUOTE]
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