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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Charlaquin" data-source="post: 8707492" data-attributes="member: 6779196"><p>Well, he did actually die, he just got literally resurrected not long after. In the show, which had outpaced the books by that point, and it’s not clear that his death is going to be flollowed up in the same way in the books (for example, the character who resurrected him in the show is in a completely different part of the world than she was at the time in the show, so whatever ends up happening, it almost certainly won’t be the same as what happened in the show). But, yes, it is accurate that Martin did/does have a story, and characters’ deaths or survival happen because they need to for that story to work. Anyone who thought otherwise while reading or watching the series was confused about how narratives work.</p><p></p><p>True! Again, that’s kind of how narrative works.</p><p></p><p>I don’t think that’s really very true; most major characters’ deaths do have a significant impact on the story and other characters, even more so in the books, but in the show as well. They often <em>seem</em> “random” because they occur unexpectedly, but they aren’t truly insignificant. They kinda can’t be because again, that’s not how narratives work.</p><p></p><p>And that’s fair. More emergent story type play probably isn’t right for you; no one can fault you for that, it’s just a preference, and an understandable one.</p><p></p><p>I think that’s kinda the point. That is how death feels (the quote was about actual death after all). In my opinion that pining for what could have been is what makes character deaths meaningful, and therefore what makes character lives meaningful.</p><p></p><p>See, the last sentence seems to me to be at odds with the preceding paragraph because, yes, I agree that when death has no meaning, life has no value. And it is the weight of loss that accompanies a death that gives it meaning. If a character only dies if I want them to, what meaning is there in that death? What meaning is there in their life? It was all just a contrived fantasy, not something truly fragile and precious. I can understand why that doesn’t work for everyone, of course. That’s some heavy stuff and I imagine most people are in the game more for escape than catharsis. But again, I think to say that kind of unpredictable character death has no place in a character story focused campaign is not really fair. It can have a very important place in such a campaign (though it certainly doesn’t have to).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8707492, member: 6779196"] Well, he did actually die, he just got literally resurrected not long after. In the show, which had outpaced the books by that point, and it’s not clear that his death is going to be flollowed up in the same way in the books (for example, the character who resurrected him in the show is in a completely different part of the world than she was at the time in the show, so whatever ends up happening, it almost certainly won’t be the same as what happened in the show). But, yes, it is accurate that Martin did/does have a story, and characters’ deaths or survival happen because they need to for that story to work. Anyone who thought otherwise while reading or watching the series was confused about how narratives work. True! Again, that’s kind of how narrative works. I don’t think that’s really very true; most major characters’ deaths do have a significant impact on the story and other characters, even more so in the books, but in the show as well. They often [I]seem[/I] “random” because they occur unexpectedly, but they aren’t truly insignificant. They kinda can’t be because again, that’s not how narratives work. And that’s fair. More emergent story type play probably isn’t right for you; no one can fault you for that, it’s just a preference, and an understandable one. I think that’s kinda the point. That is how death feels (the quote was about actual death after all). In my opinion that pining for what could have been is what makes character deaths meaningful, and therefore what makes character lives meaningful. See, the last sentence seems to me to be at odds with the preceding paragraph because, yes, I agree that when death has no meaning, life has no value. And it is the weight of loss that accompanies a death that gives it meaning. If a character only dies if I want them to, what meaning is there in that death? What meaning is there in their life? It was all just a contrived fantasy, not something truly fragile and precious. I can understand why that doesn’t work for everyone, of course. That’s some heavy stuff and I imagine most people are in the game more for escape than catharsis. But again, I think to say that kind of unpredictable character death has no place in a character story focused campaign is not really fair. It can have a very important place in such a campaign (though it certainly doesn’t have to). [/QUOTE]
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