Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8707509" data-attributes="member: 6790260"><p>Perhaps, then, this is the issue.</p><p></p><p>I see a death caused by the dice--a death that just <em>happened</em>, with no context, no resolution, broken stories that will <em>never ever</em> get anything more than an "oh, yeah I guess that happened" is the antithesis of interesting to me. It's saying you should get super duper ultra invested in a story you KNOW will only get half-told, and then peter out into nothing.</p><p></p><p>Whereas it seems like, for you, the point here is <em>exploring</em> a "narrative interruptus." I just...don't actually see that happen with characters who die due to Random Kobold #6 getting a crit or Stupidly Bad Luck Climbing A Steep Cliff. I don't <em>see</em> players asking questions like, "What happens now? How do people grieve? Can we move on? <em>Should</em> we?" I see Pam VII, Second Cousin Twice Removed of Pam VI. Or I see (as mentioned upthread) that some <em>random mercenary</em> just joins up with the party out of nowhere, and almost instantly slips back into the same camaraderie and <em>presence</em> in the group.</p><p></p><p>There is almost never an actual period of mourning, of falling into weird coping mechanisms, of genuinely asking what one is going to do. There's no vengeance to swear against, because the source was something so mundane and dull it doesn't merit such a thing, it's just the world being a sucky place. <em>Maybe</em> you try to take up a quest or goal of the dead character, but such an "I am Spartacus" response is effectively a denial of the original death anyway (the dead character so, so easily becomes a Flanderized <em>subset</em> of the character that takes up the quest.)</p><p></p><p>Would you agree? It very much seems to me that there's this baked-in assumption that everyone becomes deeply introspective and demonstrates a nuanced and thorough-going investigation of the loss and resulting difficulty etc. and...I just don't see that assumption play out. Players move on way too quickly because three weeks out from the death, you have more pertinent concerns, and the gap between player feelings and character feelings makes grief not very interesting.</p><p></p><p>And the only way I've found to <em>actually</em> get that sort of introspection and nuance and investigation is to talk about this sort of thing in advance. To get people on board with the story, thinking about the directions it could go, etc. Which is only the tiniest bit different from, y'know, just <em>handling the death differently</em>. E.g. you can still get all those delicious "how do we move on, <em>should</em> we move on" etc. questions by having a lengthy quest to save the dead character from their fate, which can have a huge list of negative consequences all on its own.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8707509, member: 6790260"] Perhaps, then, this is the issue. I see a death caused by the dice--a death that just [I]happened[/I], with no context, no resolution, broken stories that will [I]never ever[/I] get anything more than an "oh, yeah I guess that happened" is the antithesis of interesting to me. It's saying you should get super duper ultra invested in a story you KNOW will only get half-told, and then peter out into nothing. Whereas it seems like, for you, the point here is [I]exploring[/I] a "narrative interruptus." I just...don't actually see that happen with characters who die due to Random Kobold #6 getting a crit or Stupidly Bad Luck Climbing A Steep Cliff. I don't [I]see[/I] players asking questions like, "What happens now? How do people grieve? Can we move on? [I]Should[/I] we?" I see Pam VII, Second Cousin Twice Removed of Pam VI. Or I see (as mentioned upthread) that some [I]random mercenary[/I] just joins up with the party out of nowhere, and almost instantly slips back into the same camaraderie and [I]presence[/I] in the group. There is almost never an actual period of mourning, of falling into weird coping mechanisms, of genuinely asking what one is going to do. There's no vengeance to swear against, because the source was something so mundane and dull it doesn't merit such a thing, it's just the world being a sucky place. [I]Maybe[/I] you try to take up a quest or goal of the dead character, but such an "I am Spartacus" response is effectively a denial of the original death anyway (the dead character so, so easily becomes a Flanderized [I]subset[/I] of the character that takes up the quest.) Would you agree? It very much seems to me that there's this baked-in assumption that everyone becomes deeply introspective and demonstrates a nuanced and thorough-going investigation of the loss and resulting difficulty etc. and...I just don't see that assumption play out. Players move on way too quickly because three weeks out from the death, you have more pertinent concerns, and the gap between player feelings and character feelings makes grief not very interesting. And the only way I've found to [I]actually[/I] get that sort of introspection and nuance and investigation is to talk about this sort of thing in advance. To get people on board with the story, thinking about the directions it could go, etc. Which is only the tiniest bit different from, y'know, just [I]handling the death differently[/I]. E.g. you can still get all those delicious "how do we move on, [I]should[/I] we move on" etc. questions by having a lengthy quest to save the dead character from their fate, which can have a huge list of negative consequences all on its own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
Top