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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Li Shenron" data-source="post: 8707523" data-attributes="member: 1465"><p>First of all, I do not technically run "zero character death" games, but as I wrote countless times in these forums, I instead rather make the player decide if they are comfortable with their character's death or not, in which case the whole group discusses an alternative penalty to death that fits the story. </p><p></p><p></p><p></p><p>Yes they are still rolled and tracked because (a) some players will choose to accept death and (b) those who choose a penalty still have a way to avoid it.</p><p></p><p></p><p></p><p>Same reason as above, plus the fact that even if there was no death-alternative penalty, reaching zero HP would still mean to become unconscious and off the battle, which itself is something that a player would want to avoid.</p><p></p><p></p><p></p><p>I run the monsters, so I decide if some of them shall not really die for story reasons.</p><p></p><p></p><p></p><p>Some players have a hard time coping with their character's death. A player might have envisioned a good character development story, and dying too early will cut it short. Or they might have invested a lot of time in character building, get the feeling it was all wasted time, and ask "why bother?" and switch to play only trivial Bob's the Fighters from that point on. Other players get emotionally attach to their PC for their own reasons, and take it personally if they lose them. </p><p></p><p>The gaming community is large and includes people with different expectations about even the nature of the game itself. Since I (and maybe them too) usually do not know before we play, I keep this sort of door open to protect players from these eventualities.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8707523, member: 1465"] First of all, I do not technically run "zero character death" games, but as I wrote countless times in these forums, I instead rather make the player decide if they are comfortable with their character's death or not, in which case the whole group discusses an alternative penalty to death that fits the story. Yes they are still rolled and tracked because (a) some players will choose to accept death and (b) those who choose a penalty still have a way to avoid it. Same reason as above, plus the fact that even if there was no death-alternative penalty, reaching zero HP would still mean to become unconscious and off the battle, which itself is something that a player would want to avoid. I run the monsters, so I decide if some of them shall not really die for story reasons. Some players have a hard time coping with their character's death. A player might have envisioned a good character development story, and dying too early will cut it short. Or they might have invested a lot of time in character building, get the feeling it was all wasted time, and ask "why bother?" and switch to play only trivial Bob's the Fighters from that point on. Other players get emotionally attach to their PC for their own reasons, and take it personally if they lose them. The gaming community is large and includes people with different expectations about even the nature of the game itself. Since I (and maybe them too) usually do not know before we play, I keep this sort of door open to protect players from these eventualities. [/QUOTE]
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