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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="AnotherGuy" data-source="post: 8707739" data-attributes="member: 7029930"><p>I'm not able to answer in absolutes but in the instances where the consequence of perma death was avoided at our table, the benefits were the emergence of new storyline opportunities.</p><ul> <li data-xf-list-type="ul">Character was able explore <em>peak behind the curtain </em>so to speak, explore the Fugue Plane, the Wall of the Faithless, the petitioning of souls and meet with an ex-party member, now NPC, who had been Immortalised (Mystara) in their last session (sadly the player was extremely ill and passed away). The immortal petitioned Kelemvor for the dead character's soul. The player and I did a line-by-line dialogue post on our Obsidian site as he asked questions and the Immortal answered them. The cost of his resurrection was having his soul un-bounded from the Mystara universe and tethered to the Forgotten Realms - which additionally cost the player creating further backstory posts of his time in Mystara - the effects of character loss of memory. The player absolutely loved that storyline and the closure it enabled with an ex-party member and I as DM enjoyed exploring a section of the lore from both settings that would otherwise remain cool text in the setting books.</li> <li data-xf-list-type="ul">Characters died (TPK) in an epic battle against the beholder Netherskull in Undermountain. They recovered consciousness some days later near the dungeon's exit by the Yawning Portal's well-pit. They have a suspicion that Halaster cloned them - but for what purpose they don't know. Did he use Timestop to save them or Wish to bring them back - who knows. They are certainly valuable to the realm being champions of the Council of Waterdeep. Being future lackies to the Mad Mage is not appealing. The party will be seeking ways to rectify that.</li> <li data-xf-list-type="ul">Character was captured by Frulam Mondath and aggressively interrogated (not roleplayed but left to the imagination). A unique enmity was borne out of this experience between PC and NPC, and after he was rescued, this unique relationship played out between numerous future encounters between the PC and the NPC, until the latter was eventually executed.</li> <li data-xf-list-type="ul">Character fell into a deep coma and did not awaken. Using a creative (levelled-up) version of the <em>Dream</em> spell the players entered into the Dream in an effort to awaken the PC (Part Inception, part <a href="https://www.bing.com/search?q=tanis+the+shadow+years&form=ANNTH1&refig=f8bead9511de48988a0bae4db988d6ee" target="_blank">Tanis, the Shadow Years</a>). The idea was mine but the execution of the Dream adventure and if it worked was DMed by the player of the character in the coma. Sadly the PCs failed, but the player enjoyed being involved in this process. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></li> </ul><p>Like I said I'm not speaking in absolutes, because death occurs in my campaign. It really depends on the situation.</p><p>But death need not be an end but a beginning, such as through a new patron and or new powers (Sorcerer, Warlock etc) allowing for a class shift <strong><u>OR</u></strong> new roleplaying opportunities through new or additional personality traits, progressive disease or malady...etc</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8707739, member: 7029930"] I'm not able to answer in absolutes but in the instances where the consequence of perma death was avoided at our table, the benefits were the emergence of new storyline opportunities. [LIST] [*]Character was able explore [I]peak behind the curtain [/I]so to speak, explore the Fugue Plane, the Wall of the Faithless, the petitioning of souls and meet with an ex-party member, now NPC, who had been Immortalised (Mystara) in their last session (sadly the player was extremely ill and passed away). The immortal petitioned Kelemvor for the dead character's soul. The player and I did a line-by-line dialogue post on our Obsidian site as he asked questions and the Immortal answered them. The cost of his resurrection was having his soul un-bounded from the Mystara universe and tethered to the Forgotten Realms - which additionally cost the player creating further backstory posts of his time in Mystara - the effects of character loss of memory. The player absolutely loved that storyline and the closure it enabled with an ex-party member and I as DM enjoyed exploring a section of the lore from both settings that would otherwise remain cool text in the setting books. [*]Characters died (TPK) in an epic battle against the beholder Netherskull in Undermountain. They recovered consciousness some days later near the dungeon's exit by the Yawning Portal's well-pit. They have a suspicion that Halaster cloned them - but for what purpose they don't know. Did he use Timestop to save them or Wish to bring them back - who knows. They are certainly valuable to the realm being champions of the Council of Waterdeep. Being future lackies to the Mad Mage is not appealing. The party will be seeking ways to rectify that. [*]Character was captured by Frulam Mondath and aggressively interrogated (not roleplayed but left to the imagination). A unique enmity was borne out of this experience between PC and NPC, and after he was rescued, this unique relationship played out between numerous future encounters between the PC and the NPC, until the latter was eventually executed. [*]Character fell into a deep coma and did not awaken. Using a creative (levelled-up) version of the [I]Dream[/I] spell the players entered into the Dream in an effort to awaken the PC (Part Inception, part [URL='https://www.bing.com/search?q=tanis+the+shadow+years&form=ANNTH1&refig=f8bead9511de48988a0bae4db988d6ee']Tanis, the Shadow Years[/URL]). The idea was mine but the execution of the Dream adventure and if it worked was DMed by the player of the character in the coma. Sadly the PCs failed, but the player enjoyed being involved in this process. :ROFLMAO: [/LIST] Like I said I'm not speaking in absolutes, because death occurs in my campaign. It really depends on the situation. But death need not be an end but a beginning, such as through a new patron and or new powers (Sorcerer, Warlock etc) allowing for a class shift [B][U]OR[/U][/B] new roleplaying opportunities through new or additional personality traits, progressive disease or malady...etc [/QUOTE]
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