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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Charlaquin" data-source="post: 8707968" data-attributes="member: 6779196"><p>I could just as easily have said to you that a game piece is what your D&D character is, and by recognizing and leveraging it, we can do cool things. I chose to express my own perspective rather than trying to undermine yours, out of recognition and respect of the fact that we have different priorities and goals.</p><p></p><p>No, I understand that there can be other consequences than death. But the fact that death is not a possible consequence unless I <em>want</em> it to be indicates a priority towards fantasy and narrative over challenge (referring here to the MDA aesthetics).</p><p></p><p>You’re focused on narrative consequences here. I’m talking about gameplay consequences.</p><p></p><p>I invest time, effort, and creative energy into my characters. That absolutely has meaning to me, and part of the game is staking that investment on my gameplay decisions and risk evaluation.</p><p></p><p>You’re the one who started with the hyperbole saying the possibility of unexpected character death makes the character ONLY a game piece and NOTHING more. I was mirroring your language, though I avoided the dramatic use of caps.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8707968, member: 6779196"] I could just as easily have said to you that a game piece is what your D&D character is, and by recognizing and leveraging it, we can do cool things. I chose to express my own perspective rather than trying to undermine yours, out of recognition and respect of the fact that we have different priorities and goals. No, I understand that there can be other consequences than death. But the fact that death is not a possible consequence unless I [I]want[/I] it to be indicates a priority towards fantasy and narrative over challenge (referring here to the MDA aesthetics). You’re focused on narrative consequences here. I’m talking about gameplay consequences. I invest time, effort, and creative energy into my characters. That absolutely has meaning to me, and part of the game is staking that investment on my gameplay decisions and risk evaluation. You’re the one who started with the hyperbole saying the possibility of unexpected character death makes the character ONLY a game piece and NOTHING more. I was mirroring your language, though I avoided the dramatic use of caps. [/QUOTE]
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