Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8708000" data-attributes="member: 50987"><p>I'm a distant outlier in this conversation, but here goes... I ran a 'no death' campaign a few years ago.</p><p></p><p>The entire game world took place on the Plane of Ysgard...the player characters were once great heroes on the Material World, and when they died they passed on to their eternal reward in the mead halls of Valhalla. Here they would enjoy endless mead and the tales of valor of their ancestors! Here they would meet the heroes of the pantheon, from the mighty Thor and wise Odin, to the beautiful Freya and the cunning Loki! What a reward! What paradise!</p><p></p><p>(record scratch) And they discovered that they were all 1st level commoners. Turns out, the myths weren't <em>entirely forthcoming </em>about the afterlife, and the Norse gods are all jerks. Yes, the characters would spend eternity in the mead halls as promised--they'd be the ones pouring the mead and mopping it up. And yes they would hear countless tales of valor and battle--they'd hear them over and over again, day in and day out, at work. They might dwell in the Halls of Valhalla, but they arrived at the very lowest rung of the ladder.</p><p></p><p>So, anyway. Ysgard is a place of eternal battle and glory. People who die here don't stay dead--instead, they rise at dawn of the next day, ready for another glorious day of battle and valor and chest-thumping. (This was for the 3rd Edition game, so planar descriptions might vary.) The party of heroes wanted to avoid death because it made them look sloppy and weak and decidedly UN-heroic, but it wasn't "fatal" in the mortal sense of the word.</p><p></p><p>The party needed to find a sponsor (basically pick the Norse god they wanted to work for), convince that sponsor to take them under their wing. Then they would have to work their way up, overhearing stories of quests and taking missions under-the-table at one of the many Mead Halls, and grow their status. Along the way they would learn of Loki's plot to kill the World-Tree and conquer Ysgard...it was a whole big Thing.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8708000, member: 50987"] I'm a distant outlier in this conversation, but here goes... I ran a 'no death' campaign a few years ago. The entire game world took place on the Plane of Ysgard...the player characters were once great heroes on the Material World, and when they died they passed on to their eternal reward in the mead halls of Valhalla. Here they would enjoy endless mead and the tales of valor of their ancestors! Here they would meet the heroes of the pantheon, from the mighty Thor and wise Odin, to the beautiful Freya and the cunning Loki! What a reward! What paradise! (record scratch) And they discovered that they were all 1st level commoners. Turns out, the myths weren't [I]entirely forthcoming [/I]about the afterlife, and the Norse gods are all jerks. Yes, the characters would spend eternity in the mead halls as promised--they'd be the ones pouring the mead and mopping it up. And yes they would hear countless tales of valor and battle--they'd hear them over and over again, day in and day out, at work. They might dwell in the Halls of Valhalla, but they arrived at the very lowest rung of the ladder. So, anyway. Ysgard is a place of eternal battle and glory. People who die here don't stay dead--instead, they rise at dawn of the next day, ready for another glorious day of battle and valor and chest-thumping. (This was for the 3rd Edition game, so planar descriptions might vary.) The party of heroes wanted to avoid death because it made them look sloppy and weak and decidedly UN-heroic, but it wasn't "fatal" in the mortal sense of the word. The party needed to find a sponsor (basically pick the Norse god they wanted to work for), convince that sponsor to take them under their wing. Then they would have to work their way up, overhearing stories of quests and taking missions under-the-table at one of the many Mead Halls, and grow their status. Along the way they would learn of Loki's plot to kill the World-Tree and conquer Ysgard...it was a whole big Thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] Questions for zero character death players and DMs…
Top