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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="EzekielRaiden" data-source="post: 8708171" data-attributes="member: 6790260"><p>Well, as I said, I don't <em>technically</em> run a truly "<strong>no</strong> death" campaign. If you <em>want</em> your character dead, awesome, it'll happen sooner or later, I don't even need to do anything special as DM. You as a player will find a way.</p><p></p><p>More importantly, there are two sets of criteria I have for character deaths, which I've mentioned before, though kind of in passing. One is that I don't do random, permanent, irrevocable death--if any of the three conditions doesn't apply, then that's a cool story opportunity and I'll run with it. If you <em>want</em> your character dead, that's not random, that's intentional, so that's not random, short and sweet. Or, perhaps your character does die to Random Kobold #6, but then <em>wakes up an hour later</em>, with a splitting headache and a strange word in a language you don't know spilling, unbidden, from your lips. Spoopy! ...and more importantly, <em>going somewhere</em>. (I've no idea where, I don't even know what the word <em>is</em>, we'll have to find out!) Or, you're dead and you're going to stay that way, but your <em>friends</em> can save you. Maybe you'll have to help them from the Other Side, adventuring through the lands of the dead to earn the right to escape just as they are adventuring to give you the <em>chance</em> to escape.</p><p></p><p>The other, as I mentioned more recently, is that I do this as a gesture of goodwill toward my players. I don't like being exploited. Players who <em>rely upon</em> this, who treat it as an excuse to do stupid, nonsensical things with the paper-thin excuse "but but but you <em>said</em> you wouldn't kill my character!!!!" are going to find that I am not nearly so welcoming for <em>that</em> type of shenanigans. You do something that should get your character killed, <em>relying</em> on the fact that I "won't actually kill" your character? We will have a Conversation. If that conversation goes well, and this sort of behavior doesn't resurface, awesome, we've come to an understanding and I can let bygones be bygones. If it does not go well, or this sort of behavior recurs, then I will likely ask you to depart. Exploitative behavior is not welcome at my table, though I strive very hard to have an extremely open mind about what players can attempt (as the saying goes, "open but not vacant.")</p><p></p><p>Also, to be clear, I know this post was satirical. But it was also an opportunity to say something, hopefully a useful something.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8708171, member: 6790260"] Well, as I said, I don't [I]technically[/I] run a truly "[B]no[/B] death" campaign. If you [I]want[/I] your character dead, awesome, it'll happen sooner or later, I don't even need to do anything special as DM. You as a player will find a way. More importantly, there are two sets of criteria I have for character deaths, which I've mentioned before, though kind of in passing. One is that I don't do random, permanent, irrevocable death--if any of the three conditions doesn't apply, then that's a cool story opportunity and I'll run with it. If you [I]want[/I] your character dead, that's not random, that's intentional, so that's not random, short and sweet. Or, perhaps your character does die to Random Kobold #6, but then [I]wakes up an hour later[/I], with a splitting headache and a strange word in a language you don't know spilling, unbidden, from your lips. Spoopy! ...and more importantly, [I]going somewhere[/I]. (I've no idea where, I don't even know what the word [I]is[/I], we'll have to find out!) Or, you're dead and you're going to stay that way, but your [I]friends[/I] can save you. Maybe you'll have to help them from the Other Side, adventuring through the lands of the dead to earn the right to escape just as they are adventuring to give you the [I]chance[/I] to escape. The other, as I mentioned more recently, is that I do this as a gesture of goodwill toward my players. I don't like being exploited. Players who [I]rely upon[/I] this, who treat it as an excuse to do stupid, nonsensical things with the paper-thin excuse "but but but you [I]said[/I] you wouldn't kill my character!!!!" are going to find that I am not nearly so welcoming for [I]that[/I] type of shenanigans. You do something that should get your character killed, [I]relying[/I] on the fact that I "won't actually kill" your character? We will have a Conversation. If that conversation goes well, and this sort of behavior doesn't resurface, awesome, we've come to an understanding and I can let bygones be bygones. If it does not go well, or this sort of behavior recurs, then I will likely ask you to depart. Exploitative behavior is not welcome at my table, though I strive very hard to have an extremely open mind about what players can attempt (as the saying goes, "open but not vacant.") Also, to be clear, I know this post was satirical. But it was also an opportunity to say something, hopefully a useful something. [/QUOTE]
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