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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="FrozenNorth" data-source="post: 8708256" data-attributes="member: 7020832"><p>I agree with this so much. Recently, the party failed their objective (no character deaths, but the failure cut the party deep).</p><p></p><p>“The dice were against us” two of the players groaned.</p><p></p><p>Nope. When the party learned about a threat to the king, and caught a member of the conspiracy, the party decided that interrogating them wasn’t a priority. Despite being aware of the threat, the party took a more reactive approach (we’ll foil it once the conspiracy strikes, rather than we’ll find the cause of the conspiracy). When provided proof that the conspirator wasn’t acting alone, they decided to split the party (not a bad decision in and of itself, but it did have repercussions). When time was of the essence, one character did nothing for two turns. When they realized the means of the assassination, they delegated foiling it to an NPC. The NPC acted on the information they were given, which was an incorrect conclusion based on the information found.</p><p></p><p>Yes, two players rolled poorly on the last ditch Perception to spot something out of the ordinary right before it all went to hell, but it was a blind roll because they had no idea what they were looking for.</p><p></p><p>It wasn’t a bad Perception roll that caused the king’s assassination, it was the party’s decisions that led them to a point where the assassination could only be foiled by a successful Perception check.</p><p></p><p>“Success has many fathers. Failure is an orphan.”</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8708256, member: 7020832"] I agree with this so much. Recently, the party failed their objective (no character deaths, but the failure cut the party deep). “The dice were against us” two of the players groaned. Nope. When the party learned about a threat to the king, and caught a member of the conspiracy, the party decided that interrogating them wasn’t a priority. Despite being aware of the threat, the party took a more reactive approach (we’ll foil it once the conspiracy strikes, rather than we’ll find the cause of the conspiracy). When provided proof that the conspirator wasn’t acting alone, they decided to split the party (not a bad decision in and of itself, but it did have repercussions). When time was of the essence, one character did nothing for two turns. When they realized the means of the assassination, they delegated foiling it to an NPC. The NPC acted on the information they were given, which was an incorrect conclusion based on the information found. Yes, two players rolled poorly on the last ditch Perception to spot something out of the ordinary right before it all went to hell, but it was a blind roll because they had no idea what they were looking for. It wasn’t a bad Perception roll that caused the king’s assassination, it was the party’s decisions that led them to a point where the assassination could only be foiled by a successful Perception check. “Success has many fathers. Failure is an orphan.” [/QUOTE]
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