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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="JiffyPopTart" data-source="post: 8710350" data-attributes="member: 4881"><p>Maybe a better middle ground can be had by looking at this with a different term....fault...instead of punishment. Your stance seems to be saying more often than not a character death is the players fault. This is where I think most people are disagreeing with you.</p><p></p><p>When people say "random" death they are referring to a character death in which they did not feel themselves as players nor the actions of their character were at the level of being at fault.</p><p></p><p>When my storm sorcerer died at the hands of three duregar because I charged them in melee hoping to somehow hold them back while innocents escaped..that was my fault. I fully regconized and acknowledged what I was doing was risky and potentially deadly. That death is on me.</p><p></p><p>When my rogue died to a hallway trap I failed to notice when I searched...that's not my fault. I had a character built specifically to find traps. They failed a skill check followed by a save. At some point the fault slides to the side of bad luck, or even the GM for I clouding a trap that can one shot a PC in an adventure set before them.</p><p></p><p>The final bit is about "you chose to go there or fight monster" as an argument for fault. I can't speak for your table... but going on the adventure the GM has prepared for the evening is kind of how it works at my table. If Mission Guy X hands us a map to the abandoned mines with tales of gold ... then the party is going to the abandoned mines that night. Whatever is in there is in there and we expect it's a challenge appropriate for our abilities. There really isn't an option to not go there unless we just want to not play DnD that night.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8710350, member: 4881"] Maybe a better middle ground can be had by looking at this with a different term....fault...instead of punishment. Your stance seems to be saying more often than not a character death is the players fault. This is where I think most people are disagreeing with you. When people say "random" death they are referring to a character death in which they did not feel themselves as players nor the actions of their character were at the level of being at fault. When my storm sorcerer died at the hands of three duregar because I charged them in melee hoping to somehow hold them back while innocents escaped..that was my fault. I fully regconized and acknowledged what I was doing was risky and potentially deadly. That death is on me. When my rogue died to a hallway trap I failed to notice when I searched...that's not my fault. I had a character built specifically to find traps. They failed a skill check followed by a save. At some point the fault slides to the side of bad luck, or even the GM for I clouding a trap that can one shot a PC in an adventure set before them. The final bit is about "you chose to go there or fight monster" as an argument for fault. I can't speak for your table... but going on the adventure the GM has prepared for the evening is kind of how it works at my table. If Mission Guy X hands us a map to the abandoned mines with tales of gold ... then the party is going to the abandoned mines that night. Whatever is in there is in there and we expect it's a challenge appropriate for our abilities. There really isn't an option to not go there unless we just want to not play DnD that night. [/QUOTE]
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