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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Charlaquin" data-source="post: 8710368" data-attributes="member: 6779196"><p>I don’t think I’ve been saying “fault”, have I?</p><p></p><p>Fault implies blame, which I don’t think is an accurate way to look at it. The death was a result of a series of choices you made and calculated risks you took, which yes, means chance played a role, but a secondary role to your choices. That’s a good thing. That’s how agency works.</p><p></p><p>Again, I don’t think “fault” is the right way to look at it. But it was certainly a result of your decisions and calculated risks. The only difference I see between this and the following example is that you calculated your risk as significantly higher than in the following example, but still elected to take it. Perhaps you were better prepared for the possibility of death because you had a made a more accurate assessment of the risk?</p><p></p><p>But you know that ability checks and saving throws can fail, and that such failure can have consequences. Ideally you should know how likely you are to succeed or to fail, and what the consequences are likely to be (this is admittedly not always the case though, which is why I always tell the players the DCs and any consequences for failure that their characters could reasonably anticipate). If your character was at low health, or if the DM telegraphed the trap as being potentially deadly, you should at least have been able to anticipate that death was a possible outcome. So, the death was still a result of your informed decision to try to disarm the trap. Maybe not the most likely result, but… that’s how push-your-luck games work. You know that your luck <em>will</em> run out eventually, and part of the challenge is in deciding when it’s time to call it in.</p><p></p><p>Sounds like you play in more event-based adventures rather than location-based ones. I definitely think that unexpected death being off the table makes more sense in event-based games, though there is a place for unexpected death being on the table in event-based adventures too (though not in all of them).</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8710368, member: 6779196"] I don’t think I’ve been saying “fault”, have I? Fault implies blame, which I don’t think is an accurate way to look at it. The death was a result of a series of choices you made and calculated risks you took, which yes, means chance played a role, but a secondary role to your choices. That’s a good thing. That’s how agency works. Again, I don’t think “fault” is the right way to look at it. But it was certainly a result of your decisions and calculated risks. The only difference I see between this and the following example is that you calculated your risk as significantly higher than in the following example, but still elected to take it. Perhaps you were better prepared for the possibility of death because you had a made a more accurate assessment of the risk? But you know that ability checks and saving throws can fail, and that such failure can have consequences. Ideally you should know how likely you are to succeed or to fail, and what the consequences are likely to be (this is admittedly not always the case though, which is why I always tell the players the DCs and any consequences for failure that their characters could reasonably anticipate). If your character was at low health, or if the DM telegraphed the trap as being potentially deadly, you should at least have been able to anticipate that death was a possible outcome. So, the death was still a result of your informed decision to try to disarm the trap. Maybe not the most likely result, but… that’s how push-your-luck games work. You know that your luck [I]will[/I] run out eventually, and part of the challenge is in deciding when it’s time to call it in. Sounds like you play in more event-based adventures rather than location-based ones. I definitely think that unexpected death being off the table makes more sense in event-based games, though there is a place for unexpected death being on the table in event-based adventures too (though not in all of them). [/QUOTE]
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