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[+] Questions for zero character death players and DMs…
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<blockquote data-quote="Charlaquin" data-source="post: 8710473" data-attributes="member: 6779196"><p>Maybe they are when <em>you</em> play a game. They definitely aren’t when <em>I</em> do; at least not when I play D&D. The point is to make decisions as you imagine your character would do and find out what happens as a result, with the overarching goal of the results leading to exciting, memorable stories. Sometimes those stories are about tremendous victories, sometimes they’re about crushing defeats. Neither is punishment or reward for playing right or wrong, they’re all just stories.</p><p></p><p>Oh, ok. I’m familiar with the concept, I just didn’t recall the name, probably in part because it doesn’t seem applicable here. In fact, quite the opposite. I am not attributing any qualities to the player. It’s not “you made bad decisions because you’re a bad person and you deserve to lose your character because of it.” It’s “you took a calculated risk, and you’ve got to live with the results.”</p><p></p><p>I’m not discounting situational factors. Situational factors play a huge role in D&D. Putting your character into risky situations is a huge part of the game! Of course that’s going to have a significant impact on the likelihood of a character’s survival. <em>It’s a push-your-luck game</em>, that’s how they work. You do your best to make decisions that will maximize the chances of desirable results and minimize the chances of undesirable results, and then you either take the risk or decide not to. Either way, you have to live with the results you get.</p><p></p><p>Now, for some folks character death is not tolerable as a possible result, so they take it off the table. And that’s fine! Play however you want to play! But just because a group doesn’t do that, doesn’t mean the DM is trying to use the possibility of character death to <em>punish</em> the players for making the wrong decisions. That’s absurd!</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8710473, member: 6779196"] Maybe they are when [I]you[/I] play a game. They definitely aren’t when [I]I[/I] do; at least not when I play D&D. The point is to make decisions as you imagine your character would do and find out what happens as a result, with the overarching goal of the results leading to exciting, memorable stories. Sometimes those stories are about tremendous victories, sometimes they’re about crushing defeats. Neither is punishment or reward for playing right or wrong, they’re all just stories. Oh, ok. I’m familiar with the concept, I just didn’t recall the name, probably in part because it doesn’t seem applicable here. In fact, quite the opposite. I am not attributing any qualities to the player. It’s not “you made bad decisions because you’re a bad person and you deserve to lose your character because of it.” It’s “you took a calculated risk, and you’ve got to live with the results.” I’m not discounting situational factors. Situational factors play a huge role in D&D. Putting your character into risky situations is a huge part of the game! Of course that’s going to have a significant impact on the likelihood of a character’s survival. [I]It’s a push-your-luck game[/I], that’s how they work. You do your best to make decisions that will maximize the chances of desirable results and minimize the chances of undesirable results, and then you either take the risk or decide not to. Either way, you have to live with the results you get. Now, for some folks character death is not tolerable as a possible result, so they take it off the table. And that’s fine! Play however you want to play! But just because a group doesn’t do that, doesn’t mean the DM is trying to use the possibility of character death to [I]punish[/I] the players for making the wrong decisions. That’s absurd! [/QUOTE]
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